mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-30 19:24:23 +01:00
- The texture and fragment test caches dropped their GLRTexture objects on DeviceLost without queueing them for deletion, leaking them on every Android background/resume. The deleter already skips the GL calls when the context is gone. - GLRenderManager::ThreadEnd cleared unsubmitted init and render steps without freeing the data they own. Run them through the dry run instead, which now also frees stereo matrices and shader code. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>