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If reading the shader's constant buffer file failed, we'd skip writing descriptor binding 4 but still dispatch the compute shader, which declares it - a statically used but unwritten descriptor. It also re-read the missing file on every single texture upload. Now we drop the scaling shaders instead, so following textures take the CPU scaling path. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SGz54K3ZXa2Qzyc3aMEYyY