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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-27 09:15:00 +02:00
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375fa3fb5bc56248c79c784bceefcf42cabdf818
ppsspp/Windows/GPU
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Henrik Rydgård 5f8118b82b Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
2018-02-25 10:27:59 +01:00
..
D3D9Context.cpp
Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
2018-02-25 10:27:59 +01:00
D3D9Context.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
D3D11Context.cpp
Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
2018-02-25 10:27:59 +01:00
D3D11Context.h
D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
2017-02-27 10:10:24 +01:00
WindowsGLContext.cpp
Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
2018-02-25 10:27:59 +01:00
WindowsGLContext.h
Windows: Trigger StopThread() on shutdown.
2018-02-10 16:55:44 -08:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
2018-02-25 10:27:59 +01:00
WindowsVulkanContext.h
Avoid including platform-specific headers in VulkanContext.h
2017-12-18 12:54:25 +01:00
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