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Shows the number of blocks, how full the native code space and the IR arena are, and how many times each filling up cleared the cache. The "Ran out of block numbers" message was logged for both of those, and there is no block number limit. It now says which one filled up. Also hide the GPU profile and allocator overlays by value on backends that lack them. Cutting the last two off the list had been hiding the framebuffer list since it was added after them. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
306 lines
6.8 KiB
C++
306 lines
6.8 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <cstdint>
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#include <cmath>
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#include <string>
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#include <string_view>
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#ifndef _MSC_VER
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#include <strings.h>
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#endif
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#include "Common/Common.h"
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#include "Common/CommonFuncs.h"
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struct ConfigBlock {
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virtual ~ConfigBlock() = default;
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virtual bool CanResetToDefault() const { return false; }
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// If a block returns false here (like Config itself does), resetting to default will happen by the old per-setting mechanism.
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virtual bool ResetToDefault(std::string_view blockName) { return false; }
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virtual size_t Size() const { return sizeof(ConfigBlock); } // For sanity checks
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};
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constexpr int PSP_MODEL_FAT = 0;
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constexpr int PSP_MODEL_SLIM = 1;
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constexpr int PSP_DEFAULT_FIRMWARE = 660;
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constexpr int VOLUME_OFF = 0;
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constexpr int VOLUME_FULL = 10;
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constexpr int VOLUMEHI_FULL = 100; // for newer volume params. will convert them all later
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constexpr int AUDIOSAMPLES_MIN = 0;
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constexpr int AUDIOSAMPLES_MAX = 2048;
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constexpr float NO_DEFAULT_FLOAT = -1000000.0f;
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constexpr int NO_DEFAULT_INT = -1000000;
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// This matches exactly the old shift-based curve.
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float Volume10ToMultiplier(int volume);
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// NOTE: This is used for new volume parameters.
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// It uses a more intuitive-feeling curve.
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float Volume100ToMultiplier(int volume);
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// Used for migration from the old settings.
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int MultiplierToVolume100(float multiplier);
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float UIScaleFactorToMultiplier(int factor);
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struct ConfigTouchPos {
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float x = -1.0f;
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float y = -1.0f;
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float scale = 1.0f;
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// Note: Show is not used for all settings.
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bool show = true;
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};
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struct ConfigCustomButton {
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uint64_t key;
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int image;
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int shape;
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bool toggle;
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bool repeat;
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};
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enum class CPUCore {
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INTERPRETER = 0,
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JIT = 1,
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IR_INTERPRETER = 2,
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JIT_IR = 3,
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};
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enum class AdhocServerRelayMode {
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Auto = 0,
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AlwaysOn = 1,
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AlwaysOff = 2,
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};
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enum {
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ROTATION_AUTO = 0,
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ROTATION_LOCKED_HORIZONTAL = 1,
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ROTATION_LOCKED_VERTICAL = 2,
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ROTATION_LOCKED_HORIZONTAL180 = 3,
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ROTATION_LOCKED_VERTICAL180 = 4, // Deprecated
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ROTATION_AUTO_HORIZONTAL = 5, // Un-deprecated again
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};
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enum TextureFiltering {
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TEX_FILTER_AUTO = 1,
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TEX_FILTER_FORCE_NEAREST = 2,
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TEX_FILTER_FORCE_LINEAR = 3,
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TEX_FILTER_AUTO_MAX_QUALITY = 4,
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};
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// Can't be named WindowState due to collision with SDL.
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enum class WindowSizeState {
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Normal = 0,
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Minimized = 1,
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Maximized = 2,
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};
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enum ReplacementTextureLoadSpeed {
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SLOW = 0,
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MEDIUM = 1,
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FAST = 2,
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INSTANT = 3,
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};
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enum BufferFilter {
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SCALE_LINEAR = 1,
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SCALE_NEAREST = 2,
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};
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enum class ScreenshotMode {
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FinalOutput = 0,
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GameImage = 1,
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};
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// Software is not among these because it will have one of these perform the blit to display.
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enum class GPUBackend {
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OPENGL = 0,
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DIRECT3D11 = 2,
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VULKAN = 3,
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};
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enum class DepthRasterMode {
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DEFAULT = 0,
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LOW_QUALITY = 1,
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OFF = 2,
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FORCE_ON = 3,
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};
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enum class AudioSyncMode {
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GRANULAR = 0,
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CLASSIC_PITCH = 1,
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};
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// TODO: We can make this more fine-grained.
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enum class RestoreSettingsBits : int {
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SETTINGS = 1,
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CONTROLS = 2,
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RECENT = 4,
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};
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ENUM_CLASS_BITOPS(RestoreSettingsBits);
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// Modules that are candidates for disabling HLE of, and just running the modules directly.
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enum class DisableHLEFlags : int {
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sceFont = (1 << 0),
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sceAtrac = (1 << 1),
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scePsmf = (1 << 2),
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scePsmfPlayer = (1 << 3),
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sceMpeg = (1 << 4),
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sceMp3 = (1 << 5),
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sceParseHttp = (1 << 6),
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sceCcc = (1 << 7), // character conversion library.
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// Swaps in flash0:/kd/libmp4.prx and mp4msv.prx, which then decode through our sceAudiocodec.
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sceMp4 = (1 << 8),
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// Small leaf libraries games carry on the disc themselves - see AlwaysDisableHLEFlags. None of
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// them is provided in any firmware version.
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sceDeflt = (1 << 9),
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sceAdler = (1 << 10),
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sceMd5 = (1 << 11),
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sceSha256 = (1 << 12),
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sceMt19937 = (1 << 13),
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sceSfmt19937 = (1 << 14),
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sceHeap = (1 << 15),
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sceParseUri = (1 << 16),
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Count = 17,
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// TODO: Some of the networking libraries may be interesting candidates, like HTTP.
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};
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ENUM_CLASS_BITOPS(DisableHLEFlags);
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std::string GPUBackendToString(GPUBackend backend);
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GPUBackend GPUBackendFromString(std::string_view backend);
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// For iIOTimingMethod.
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enum IOTimingMethods {
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IOTIMING_FAST = 0,
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IOTIMING_HOST = 1,
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IOTIMING_REALISTIC = 2,
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IOTIMING_UMDSLOWREALISTIC = 3,
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};
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enum class ExceptionAction {
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Default = 0, // Obey the value of "Ignore bad memory accesses" (that corresponds to Ignore vs Crash)
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Ignore = 1,
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Log = 2, // Ignore, but log details
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Break = 3, // Break execution in the PPSSPP debuggers
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};
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enum class AutoLoadSaveState {
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OFF = 0,
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OLDEST = 1,
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NEWEST = 2,
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};
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enum class FastForwardMode {
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CONTINUOUS = 0,
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SKIP_FLIP = 2,
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};
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enum class BackgroundAnimation {
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OFF = 0,
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FLOATING_SYMBOLS = 1,
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RECENT_GAMES = 2,
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WAVE = 3,
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MOVING_BACKGROUND = 4,
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BOUNCING_ICON = 5,
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FLOATING_SYMBOLS_COLORED = 6,
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};
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// iOS only
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enum class AppSwitchMode {
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SINGLE_SWIPE_NO_INDICATOR = 0,
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DOUBLE_SWIPE_INDICATOR = 1,
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};
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// for Config.iShowStatusFlags
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enum class ShowStatusFlags {
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FPS_COUNTER = 1 << 1,
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SPEED_COUNTER = 1 << 2,
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BATTERY_PERCENT = 1 << 3,
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};
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enum class DumpFileType {
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EBOOT = (1 << 0),
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PRX = (1 << 1),
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Atrac3 = (1 << 2),
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PBP_ISO = (1 << 3),
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};
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ENUM_CLASS_BITOPS(DumpFileType);
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// for iTiltInputType
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enum TiltTypes {
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TILT_NULL = 0,
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TILT_ANALOG,
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TILT_DPAD,
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TILT_ACTION_BUTTON,
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TILT_TRIGGER_BUTTONS,
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};
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enum class ScreenEdgePosition {
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BOTTOM_LEFT = 0,
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BOTTOM_CENTER = 1,
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BOTTOM_RIGHT = 2,
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TOP_LEFT = 3,
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TOP_CENTER = 4,
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TOP_RIGHT = 5,
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CENTER_LEFT = 6,
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CENTER_RIGHT = 7,
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CENTER = 8, // Used for REALLY important messages! Not RetroAchievements notifications.
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VALUE_COUNT,
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};
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enum class DebugOverlay : int {
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OFF,
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DEBUG_STATS,
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FRAME_GRAPH,
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FRAME_TIMING,
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#ifdef USE_PROFILER
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FRAME_PROFILE,
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#endif
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CONTROL,
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Audio,
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GPU_PROFILE,
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GPU_ALLOCATOR,
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FRAMEBUFFER_LIST,
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JIT_STATS,
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};
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// Android-only for now
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enum class DisplayFramerateMode : int {
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DEFAULT,
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REQUEST_60HZ,
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FORCE_60HZ_METHOD1,
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FORCE_60HZ_METHOD2,
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};
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enum class SkipGPUReadbackMode : int {
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NO_SKIP,
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SKIP,
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COPY_TO_TEXTURE,
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};
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enum class RemoteISOShareType : int {
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RECENT,
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LOCAL_FOLDER,
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};
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enum class GameBrowserViewMode : int {
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GRID = 0,
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LIST = 1,
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LARGE_LIST = 2, // XMB-style, with full size icons and the ICON1.PMF video.
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};
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