Files
ppsspp/GPU/Software
Henrik RydgårdandClaude Opus 5.5 347f3668ac SoftGPU: Separate mipmap CLUTs for CLUT8 too
With the separate-CLUT bit, mip level n puts n above the index bits, wrapped
to the CLUT: CLUT4 adds n * 16 as before, CLUT8 with a 16-bit palette adds
(n & 1) * 256, and a 32-bit palette's 256 entries wrap it back to 0
(gpu/probe exp90). Also in the x86 sampler JIT.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:42 -06:00
..

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.