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With the separate-CLUT bit, mip level n puts n above the index bits, wrapped to the CLUT: CLUT4 adds n * 16 as before, CLUT8 with a 16-bit palette adds (n & 1) * 256, and a 32-bit palette's 256 entries wrap it back to 0 (gpu/probe exp90). Also in the x86 sampler JIT. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.