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74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
#pragma once
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#include <string_view>
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#include <cstdint>
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#include "Common/CommonTypes.h"
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#include "GPU/Debugger/GECommandTable.h"
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#include "GPU/Common/SplineCommon.h"
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#include "GPU/GPUCommon.h"
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// TODO: Add back a true raw vertex list?
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enum class VertexListDecodedCol {
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X,
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Y,
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Z,
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U,
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V,
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COLOR,
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NX,
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NY,
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NZ,
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W0,
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W1,
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W2,
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W3,
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W4,
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W5,
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W6,
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W7,
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COUNT,
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};
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extern const char *const g_vertexListDecodedColNames[];
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enum class VertexListTransformedCol {
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X,
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Y,
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Z,
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W,
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U,
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V,
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COLOR0,
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COLOR1,
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FOG,
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COUNT,
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};
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// Indexed by the above enum;
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extern const char *const g_vertexListTransformedColNames[];
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extern const GECommand g_stateFlagsRows[];
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extern const GECommand g_stateLightingRows[];
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extern const GECommand g_stateTextureRows[];
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extern const GECommand g_stateSettingsRows[];
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extern const size_t g_stateFlagsRowsSize;
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extern const size_t g_stateLightingRowsSize;
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extern const size_t g_stateTextureRowsSize;
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extern const size_t g_stateSettingsRowsSize;
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struct GPUDebugVertex;
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class VertexDecoder;
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void FormatStateRow(char *dest, size_t destSize, CmdFormatType fmt, u32 value, bool enabled, u32 otherValue, u32 otherValue2);
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void FormatVertColDecoded(char *dest, size_t destSize, const GPUDebugVertex &vert, VertexListDecodedCol col);
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void FormatVertColTransformed(char *dest, size_t destSize, const GPUDebugVertex &vert, VertexListTransformedCol col);
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// These are utilities used by the debugger vertex preview.
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bool GetPrimPreview(u32 op, GEPrimitiveType *prim, std::vector<GPUDebugVertex> *vertices, std::vector<u16> *indices, int *lowerIndexBound, bool transformed);
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void DescribePixel(u32 pix, GPUDebugBufferFormat fmt, int x, int y, char desc[256]);
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void DescribePixelRGBA(u32 pix, GPUDebugBufferFormat fmt, int x, int y, char desc[256]);
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