Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-26 08:44:47 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
32eb882bc6205f5b488e86bf40076d6fd2fd4e75
ppsspp/Common/GPU
T
History
Henrik Rydgård d32fc34b2b Remove inPrefix. HLSL shaders gets slightly longer but probably no biggie.
The extra variable should be optimized out anyway.

Tried doing it with the preprocessor, couldn't get it to work.
2020-10-31 23:22:06 +01:00
..
D3D9
Remove inPrefix. HLSL shaders gets slightly longer but probably no biggie.
2020-10-31 23:22:06 +01:00
D3D11
Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably).
2020-10-29 00:52:19 +01:00
OpenGL
Check for a couple additional GL extensions
2020-10-31 18:32:43 +01:00
Vulkan
Test parsing of generated OpenGL shaders too (by using glslang).
2020-10-31 18:32:43 +01:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
thin3d_create.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
thin3d.cpp
Fix Qt build by simply moving the offending file to the native project. No idea why Qt include paths only work there.
2020-10-05 10:36:57 +02:00
thin3d.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Powered by Gitea Version: 1.27.0 Page: 417ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API