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- Fixes #12343 Killzone: Liberation's Chapter 5 DLC is an installer that the PSP turns into ms0:/PSP/GAME/<id>/KZL.PRX, which the game loads with sceKernelLoadModuleDNAS. That file is a PGD around a type 3 PRX (decrypt mode 18), both keyed to the console that installed it. Its Fuse ID gives everything needed: - libkirk: the per-console key derivation, and KIRK commands 3, 5 and 8 built on it (KIRK ROM per uofw, key mesh per psdevwiki). - PrxDecrypter: type 3, which is type 5 with the first step through KIRK command 3 (JPCSP's PRX.java), and the DNAS PGD unwrap. - sceKernelLoadModuleDNAS uses the new FuseID setting (or --fuse-id). Without one, or with the wrong one, the game falls back to its stock module and an OSD message says why. - Headless --re-decrypt takes --re-decrypt-key and --fuse-id, to decrypt such a file offline. Verified with a patch installed on a real PSP: the v1.20 module loads, starts and reads CHAPTER5.BIN. Type 5 output is unchanged (an NPJH50521 PBOOT.PBP decrypts byte-identically). How to install one over PSPLink is in docs/dnas-patches.md. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
82 lines
2.9 KiB
C++
82 lines
2.9 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <string_view>
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#include <vector>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/Swap.h" // PSP_Header below is all _le types.
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#ifdef _MSC_VER
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#pragma pack(push, 1)
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#endif
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typedef struct
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{
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u32_le signature; // 0
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u16_le attribute; // 4 modinfo
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u16_le comp_attribute; // 6
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u8 module_ver_lo; // 8
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u8 module_ver_hi; // 9
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char modname[28]; // 0A
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u8 version; // 26
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u8 nsegments; // 27
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u32_le elf_size; // 28
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u32_le psp_size; // 2C
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u32_le entry; // 30
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u32_le modinfo_offset; // 34
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s32_le bss_size; // 38
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u16_le seg_align[4]; // 3C
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u32_le seg_address[4]; // 44
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s32_le seg_size[4]; // 54
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u32_le reserved[5]; // 64
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u32_le devkitversion; // 78
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u32_le decrypt_mode; // 7C
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u8 key_data0[0x30]; // 80
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s32_le comp_size; // B0
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s32_le _80; // B4
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s32_le reserved2[2]; // B8
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u8 key_data1[0x10]; // C0
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u32_le tag; // D0
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u8 scheck[0x58]; // D4
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u32_le key_data2; // 12C
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u32_le oe_tag; // 130
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u8 key_data3[0x1C]; // 134
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#ifdef _MSC_VER
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} PSP_Header;
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#else
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} __attribute__((packed)) PSP_Header;
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#endif
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#ifdef _MSC_VER
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#pragma pack(pop)
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#endif
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// fuseId is the PSP's Fuse ID, the words at 0xBC100090 and 0xBC100094. Only a game patch installed
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// on a PSP needs it (seed is its secure install ID then).
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int pspDecryptPRX(const u8 *inbuf, u8 *outbuf, u32 size, const u8 *seed = nullptr, const u32 *fuseId = nullptr);
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// A module installed by the DRM BB install utility (sceKernelLoadModuleDNAS) is a PGD around a type 3
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// PRX, both keyed to the console by its Fuse ID and to the game by the secure install ID it passes.
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// Replaces data with the PGD's contents; false if it doesn't open with these.
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bool pspUnwrapDNASPGD(std::vector<u8> &data, const u8 *secureId, const u32 *fuseId);
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// A Fuse ID as PSP tools show it, 12 (or 16) hex digits with the 0xBC100094 word first.
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bool pspParseFuseId(std::string_view text, u32 fuseId[2]);
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