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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-17 16:30:30 +02:00
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30a3cb622aed2e870fecc6300b2a17c24e76cf15
ppsspp/Common/GPU
T
History
Lubos 30a3cb622a Force clearing framebuffer for GTA games
2022-08-30 21:09:12 +02:00
..
D3D9
Fix checks for depth texture support, GLES syntax errors
2022-08-24 11:26:07 +02:00
D3D11
Fix checks for depth texture support, GLES syntax errors
2022-08-24 11:26:07 +02:00
OpenGL
Force clearing framebuffer for GTA games
2022-08-30 21:09:12 +02:00
Vulkan
Merge branch 'master' into feature_openxr_stereo
2022-08-29 21:32:59 +02:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Convert depal shaders to use the ShaderWriter. Add tests for depal shaders.
2022-08-09 15:32:27 +02:00
Shader.h
Initial implementation of 32/16-bit color reinterpret blits.
2022-08-26 15:51:25 +02:00
ShaderTranslation.cpp
Postshader: Add uniform for delta since last frame.
2021-06-12 11:27:26 -07:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Fixes for D3D11
2022-08-21 09:58:58 +02:00
ShaderWriter.h
Initial implementation of 32/16-bit color reinterpret blits.
2022-08-26 15:51:25 +02:00
thin3d_create.h
Windows: Use CommonWindows more consistently.
2021-02-14 10:30:10 -08:00
thin3d.cpp
thin3d: Properly AddRef and Release shader modules from the pipeline in backends that need it
2022-08-16 15:10:48 +02:00
thin3d.h
Some Vulkan renderpass load/store optimizations.
2022-08-28 23:16:48 +02:00
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