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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-27 09:15:00 +02:00
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2fde87b074de1028fa3d1bf2d04be480ed879734
ppsspp/GPU/Directx9
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Henrik Rydgård 8accc57df7 Avoid using shader blending (with framebuffer copy) if skip-buffer-effects is enabled
Fixes #20267
2025-04-17 19:18:59 +02:00
..
DrawEngineDX9.cpp
Depth raster: Rename some variables, fix incorrect draw limit
2025-04-10 17:49:06 +02:00
DrawEngineDX9.h
Do some cleanup of #includes in GPU
2024-12-18 13:57:26 +01:00
FramebufferManagerDX9.cpp
Do some cleanup of #includes in GPU
2024-12-18 13:57:26 +01:00
FramebufferManagerDX9.h
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
GPU_DX9.cpp
Do some cleanup of #includes in GPU
2024-12-18 13:57:26 +01:00
GPU_DX9.h
Do some cleanup of #includes in GPU
2024-12-18 13:57:26 +01:00
ShaderManagerDX9.cpp
fix compiler warnings
2025-02-22 14:15:15 +01:00
ShaderManagerDX9.h
use ComPtr for D3D9
2024-08-25 12:08:31 +02:00
StateMappingDX9.cpp
Avoid using shader blending (with framebuffer copy) if skip-buffer-effects is enabled
2025-04-17 19:18:59 +02:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
make compile on mingw-w64
2025-01-11 01:25:27 +01:00
TextureCacheDX9.h
make compile on mingw-w64
2025-01-11 01:25:27 +01:00
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