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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-04 11:45:18 +02:00
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2f85e6516e032ffe18d9f4436ca3446d2b1bbd74
ppsspp/ext/native/thin3d
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Henrik Rydgård 7ddf704804 Vulkan: Fix bug sometimes causing the wrong renderpass to be ended at exit, causing crashes.
2017-08-18 17:24:03 +02:00
..
d3d11_loader.cpp
Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts.
2017-03-22 13:44:44 +01:00
d3d11_loader.h
More buildfixes for Windows on ARM
2017-03-05 10:52:08 +01:00
d3dx9_loader.cpp
Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts.
2017-03-22 13:44:44 +01:00
d3dx9_loader.h
Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
2016-02-10 15:36:10 +01:00
thin3d_d3d9.cpp
Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet.
2017-05-30 09:36:17 +02:00
thin3d_d3d11.cpp
D3D11: Fix Star Ocean again (wasn't clearing stencil properly)
2017-06-09 14:50:39 +02:00
thin3d_gl.cpp
Consolidate DPI/sizing handling on Android
2017-08-07 15:55:19 +02:00
thin3d_vulkan.cpp
Vulkan: Fix bug sometimes causing the wrong renderpass to be ended at exit, causing crashes.
2017-08-18 17:24:03 +02:00
thin3d.cpp
Assorted texture format cleanup, prep for supporting D3D11 on Win7
2017-02-22 16:23:04 +01:00
thin3d.h
Fix more review comments.
2017-05-30 09:38:05 +02:00
vulkan_utils.cpp
Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
2016-03-20 19:30:11 +01:00
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