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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-18 17:00:30 +02:00
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2f3cad9964975d4715aefe44004aaa1dc1963f46
ppsspp/GPU/Directx9
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Henrik Rydgård cbe6a9161a Remove some unused code in FramebufferManagerD3D11.cpp/h
2022-08-16 12:15:40 +02:00
..
DrawEngineDX9.cpp
State handling reordering in D3D11 and D3D9 backends.
2022-08-05 23:07:01 +02:00
DrawEngineDX9.h
More work on detangling the concepts and making things make more sense.
2020-11-08 13:14:23 +01:00
FramebufferManagerDX9.cpp
More cleanup
2022-08-06 18:27:04 +02:00
FramebufferManagerDX9.h
More cleanup
2022-08-06 18:27:04 +02:00
GPU_DX9.cpp
Remove some unused code in FramebufferManagerD3D11.cpp/h
2022-08-16 12:15:40 +02:00
GPU_DX9.h
More cleanup, fixes.
2022-08-06 18:27:04 +02:00
ShaderManagerDX9.cpp
State handling reordering in D3D11 and D3D9 backends.
2022-08-05 23:07:01 +02:00
ShaderManagerDX9.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
StateMappingDX9.cpp
Some enum renaming, move RasterChannel to GPU.h.
2022-08-09 19:58:48 +02:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
More cleanup
2022-08-06 18:27:04 +02:00
TextureCacheDX9.h
D3D9: Fix a lot of stuff
2022-08-06 18:27:04 +02:00
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