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preserve-emulation
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ppsspp
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2ed88a83cb586b0dd68faaae4c7002a7abed3be2
ppsspp
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Windows
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GPU
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Henrik Rydgård
cb16f193ec
Fix the problem. Still need to leave the loop with SDL even if we supply a swap function.
2023-01-30 15:45:05 +01:00
..
D3D9Context.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
D3D9Context.h
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
D3D11Context.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
D3D11Context.h
D3D11: Respect vsync setting.
2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp
Fix the problem. Still need to leave the loop with SDL even if we supply a swap function.
2023-01-30 15:45:05 +01:00
WindowsGLContext.h
Global: Cleanup initialization/pointer checks.
2022-12-10 21:13:36 -08:00
WindowsGraphicsContext.h
…
WindowsVulkanContext.cpp
Remove splitSubmit setting. Now we submit init commands before the acquire.
2022-09-17 01:07:30 +02:00
WindowsVulkanContext.h
Windows: Add some missing override specifiers.
2021-02-14 10:30:10 -08:00