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The last stage of a staged row (texturing, the secondary color and the pixels) is now a template on what's fixed per triangle: textured or not, the UV planes fitting 32 bits, the mip level's q and through mode. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.