Files
ppsspp/GPU/Software
Henrik Rydgard 82e5787bbe Preparation for proper spline/bez: Convert control points to a simple format.
The bezier/spline code will no longer need to handle morph and splines,
when it's finally written. This is done by pre-skinning in software and
pre-decoding to get rid of the morph.
2013-09-21 23:37:14 +02:00
..
2013-08-16 23:49:10 +02:00
2013-08-17 17:33:10 -07:00
2013-09-07 22:40:08 -07:00
2013-09-21 21:05:15 +02:00
2013-08-16 23:49:11 +02:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.