Files
ppsspp/Windows/HidInputDevice.cpp
T

360 lines
9.4 KiB
C++

// This file in particular along with its header is public domain, use it for whatever you want.
#include <windows.h>
#include <hidsdi.h>
#include <setupapi.h>
#include <initguid.h>
#include <vector>
#include "Windows/HidInputDevice.h"
#include "Common/TimeUtil.h"
#include "Common/Log.h"
#include "Common/Input/InputState.h"
#include "Common/System/NativeApp.h"
enum PSButton : u32 {
PS_DPAD_UP = 1,
PS_DPAD_DOWN = 2,
PS_DPAD_LEFT = 4,
PS_DPAD_RIGHT = 8,
PS_BTN_SQUARE = 16,
PS_BTN_CROSS = 32,
PS_BTN_TRIANGLE = 64,
PS_BTN_CIRCLE = 128,
PS_BTN_L1 = (1 << 8),
PS_BTN_R1 = (1 << 9),
PS_BTN_L2 = (1 << 10),
PS_BTN_R2 = (1 << 11),
PS_BTN_SHARE = (1 << 12),
PS_BTN_OPTIONS = (1 << 13),
PS_BTN_L3 = (1 << 14),
PS_BTN_R3 = (1 << 15),
PS_BTN_PS_BUTTON = (1 << 16),
PS_BTN_TOUCHPAD = (1 << 17),
};
constexpr u16 SONY_VID = 0x054C;
constexpr u16 DS4_PID = 0x05C4;
constexpr u16 DS5_PID = 0x0CE6;
constexpr u16 DS4_2_PID = 0x09CC;
constexpr u16 DS4_WIRELESS = 0x0BA0;
constexpr u16 DUALSENSE_WIRELESS = 0x0CE6;
constexpr u16 DUALSENSE_EDGE_WIRELESS = 0x0DF2;
constexpr u16 PS_CLASSIC = 0x0CDA;
struct PSInputMapping {
PSButton button;
InputKeyCode keyCode;
};
static const PSInputMapping g_psInputMappings[] = {
{PS_DPAD_UP, NKCODE_DPAD_UP},
{PS_DPAD_DOWN, NKCODE_DPAD_DOWN},
{PS_DPAD_LEFT, NKCODE_DPAD_LEFT},
{PS_DPAD_RIGHT, NKCODE_DPAD_RIGHT},
{PS_BTN_SQUARE, NKCODE_BUTTON_4},
{PS_BTN_TRIANGLE, NKCODE_BUTTON_3},
{PS_BTN_CIRCLE, NKCODE_BUTTON_1},
{PS_BTN_CROSS, NKCODE_BUTTON_2},
{PS_BTN_PS_BUTTON, NKCODE_HOME},
{PS_BTN_SHARE, NKCODE_BUTTON_9},
{PS_BTN_OPTIONS, NKCODE_BUTTON_10},
{PS_BTN_L1, NKCODE_BUTTON_7},
{PS_BTN_R1, NKCODE_BUTTON_8},
// {PS_BTN_L2, NKCODE_BUTTON_L2}, // These are done by the analog triggers.
// {PS_BTN_R2, NKCODE_BUTTON_R2},
{PS_BTN_L3, NKCODE_BUTTON_THUMBL},
{PS_BTN_R3, NKCODE_BUTTON_THUMBR},
};
enum PSStickAxis : u32 {
PS_STICK_LX = 0,
PS_STICK_LY = 1,
PS_STICK_RX = 2,
PS_STICK_RY = 3,
};
struct PSStickMapping {
PSStickAxis stickAxis;
InputAxis inputAxis;
};
// This is the same mapping as DInput etc.
static const PSStickMapping g_psStickMappings[] = {
{PS_STICK_LX, JOYSTICK_AXIS_X},
{PS_STICK_LY, JOYSTICK_AXIS_Y},
{PS_STICK_RX, JOYSTICK_AXIS_Z},
{PS_STICK_RY, JOYSTICK_AXIS_RX},
};
enum PSTriggerAxis : u32 {
PS_TRIGGER_L2 = 0,
PS_TRIGGER_R2 = 1,
};
struct PSTriggerMapping {
PSTriggerAxis triggerAxis;
InputAxis inputAxis;
};
static const PSTriggerMapping g_psTriggerMappings[] = {
{PS_TRIGGER_L2, JOYSTICK_AXIS_LTRIGGER},
{PS_TRIGGER_R2, JOYSTICK_AXIS_RTRIGGER},
};
struct PSControllerInfo {
PSSubType type;
u16 productId;
};
static const PSControllerInfo g_psInfos[] = {
{TYPE_DS4, DS4_PID},
{TYPE_DS5, DS5_PID},
{TYPE_DS4, DS4_2_PID},
{TYPE_DS4, DS4_WIRELESS},
{TYPE_DS5, DUALSENSE_WIRELESS},
{TYPE_DS5, DUALSENSE_EDGE_WIRELESS},
{TYPE_DS4, PS_CLASSIC},
};
static bool IsSonyGamepad(HANDLE handle, USHORT *pidOut, PSSubType *subType) {
HIDD_ATTRIBUTES attr{sizeof(HIDD_ATTRIBUTES)};
if (!HidD_GetAttributes(handle, &attr)) {
return false;
}
for (const auto &info : g_psInfos) {
if (attr.VendorID == SONY_VID && attr.ProductID == info.productId) {
*pidOut = attr.ProductID;
*subType = info.type;
return true;
}
}
return false;
}
HANDLE OpenFirstDualShockOrSense(PSSubType *subType, int *reportSize) {
GUID hidGuid;
HidD_GetHidGuid(&hidGuid);
HDEVINFO deviceInfoSet = SetupDiGetClassDevs(&hidGuid, nullptr, nullptr, DIGCF_PRESENT | DIGCF_DEVICEINTERFACE);
if (deviceInfoSet == INVALID_HANDLE_VALUE)
return nullptr;
SP_DEVICE_INTERFACE_DATA interfaceData;
interfaceData.cbSize = sizeof(SP_DEVICE_INTERFACE_DATA);
for (DWORD i = 0; SetupDiEnumDeviceInterfaces(deviceInfoSet, nullptr, &hidGuid, i, &interfaceData); ++i) {
DWORD requiredSize = 0;
SetupDiGetDeviceInterfaceDetail(deviceInfoSet, &interfaceData, nullptr, 0, &requiredSize, nullptr);
std::vector<BYTE> buffer(requiredSize);
auto* detailData = reinterpret_cast<PSP_DEVICE_INTERFACE_DETAIL_DATA>(buffer.data());
detailData->cbSize = sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA);
if (SetupDiGetDeviceInterfaceDetail(deviceInfoSet, &interfaceData, detailData, requiredSize, nullptr, nullptr)) {
HANDLE handle = CreateFile(detailData->DevicePath, GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_EXISTING, 0, nullptr);
if (handle != INVALID_HANDLE_VALUE) {
USHORT pid;
if (IsSonyGamepad(handle, &pid, subType)) {
INFO_LOG(Log::UI, "Found Sony gamepad. PID: %04x", pid);
HIDP_CAPS caps;
PHIDP_PREPARSED_DATA preparsedData;
HidD_GetPreparsedData(handle, &preparsedData);
HidP_GetCaps(preparsedData, &caps);
HidD_FreePreparsedData(preparsedData);
*reportSize = caps.InputReportByteLength;
SetupDiDestroyDeviceInfoList(deviceInfoSet);
return handle;
}
CloseHandle(handle);
}
}
}
SetupDiDestroyDeviceInfoList(deviceInfoSet);
return nullptr;
}
void HidInputDevice::AddSupportedDevices(std::set<u32> *deviceVIDPIDs) {
for (const auto &info : g_psInfos) {
const u32 vidpid = MAKELONG(SONY_VID, info.productId);
deviceVIDPIDs->insert(vidpid);
}
}
struct PSInputReportHeader {
u8 lx;
u8 ly;
u8 rx;
u8 ry;
u8 buttons[3]; // note, starts at 5 so not aligned
u8 l2_analog;
u8 r2_analog;
u8 pad[2];
u8 battery;
// Then there's motion and all kinds of stuff.
};
bool HidInputDevice::ReadDS4Input(HANDLE handle, PSControllerState *state) {
BYTE inputReport[64]{}; // 64-byte input report for DS4
DWORD bytesRead = 0;
if (ReadFile(handle, inputReport, sizeof(inputReport), &bytesRead, nullptr)) {
PSInputReportHeader hdr{};
static_assert(sizeof(hdr) < sizeof(inputReport));
if (bytesRead < 14) {
return false;
}
// OK, check the first byte to figure out what we're dealing with here.
int offset = 1;
int reportId;
if (inputReport[0] == 0xA1) {
// 2-byte bluetooth frame
offset = 2;
reportId = inputReport[1];
} else {
offset = 1;
reportId = inputReport[0];
}
// const bool isBluetooth = (reportId == 0x11 || reportId == 0x31);
memcpy(&hdr, inputReport + offset, sizeof(hdr));
// Center the sticks.
state->stickAxes[PS_STICK_LX] = hdr.lx - 128;
state->stickAxes[PS_STICK_LY] = hdr.ly - 128;
state->stickAxes[PS_STICK_RX] = hdr.rx - 128;
state->stickAxes[PS_STICK_RY] = hdr.ry - 128;
// Copy over the triggers.
state->triggerAxes[PS_TRIGGER_L2] = hdr.l2_analog;
state->triggerAxes[PS_TRIGGER_R2] = hdr.r2_analog;
u32 buttons{};
hdr.buttons[2] &= 3; // Remove noise
memcpy(&buttons, &hdr.buttons[0], 3);
// Clear out and re-fill the DPAD, it works differently somehow
buttons &= ~0xF;
const u8 dpad = hdr.buttons[0] & 0xF;
if (dpad == 0 || dpad == 1 || dpad == 7) {
buttons |= PS_DPAD_UP;
}
if (dpad == 1 || dpad == 2 || dpad == 3) {
buttons |= PS_DPAD_RIGHT;
}
if (dpad == 3 || dpad == 4 || dpad == 5) {
buttons |= PS_DPAD_DOWN;
}
if (dpad == 5 || dpad == 6 || dpad == 7) {
buttons |= PS_DPAD_LEFT;
}
state->buttons = buttons;
return true;
} else {
return false;
}
}
void HidInputDevice::Init() {}
void HidInputDevice::Shutdown() {
if (controller_) {
CloseHandle(controller_);
controller_ = nullptr;
}
}
void HidInputDevice::ReleaseAllKeys() {
for (const auto &mapping : g_psInputMappings) {
KeyInput key;
key.deviceId = DEVICE_ID_XINPUT_0 + pad_;
key.flags = KEY_UP;
key.keyCode = mapping.keyCode;
NativeKey(key);
}
}
InputDeviceID HidInputDevice::DeviceID(int pad) {
return DEVICE_ID_PAD_0 + pad;
}
int HidInputDevice::UpdateState() {
if (!controller_) {
// Poll for controllers from time to time.
if (pollCount_ == 0) {
pollCount_ = POLL_FREQ;
HANDLE newController = OpenFirstDualShockOrSense(&subType_, &reportSize_);
if (newController) {
controller_ = newController;
}
} else {
pollCount_--;
}
}
if (controller_) {
PSControllerState state{};
if (ReadDS4Input(controller_, &state)) {
const InputDeviceID deviceID = DeviceID(pad_);
// Process the input and generate input events.
const u32 downMask = state.buttons & (~prevState_.buttons);
const u32 upMask = (~state.buttons) & prevState_.buttons;
for (const auto &mapping : g_psInputMappings) {
if (downMask & mapping.button) {
KeyInput key;
key.deviceId = deviceID;
key.flags = KEY_DOWN;
key.keyCode = mapping.keyCode;
NativeKey(key);
}
if (upMask & mapping.button) {
KeyInput key;
key.deviceId = deviceID;
key.flags = KEY_UP;
key.keyCode = mapping.keyCode;
NativeKey(key);
}
}
for (const auto &mapping : g_psStickMappings) {
if (state.stickAxes[mapping.stickAxis] != prevState_.stickAxes[mapping.stickAxis]) {
AxisInput axis;
axis.deviceId = deviceID;
axis.axisId = mapping.inputAxis;
axis.value = (float)state.stickAxes[mapping.stickAxis] * (1.0f / 128.0f);
NativeAxis(&axis, 1);
}
}
for (const auto &mapping : g_psTriggerMappings) {
if (state.triggerAxes[mapping.triggerAxis] != prevState_.triggerAxes[mapping.triggerAxis]) {
AxisInput axis;
axis.deviceId = deviceID;
axis.axisId = mapping.inputAxis;
axis.value = (float)state.triggerAxes[mapping.triggerAxis] * (1.0f / 255.0f);
NativeAxis(&axis, 1);
}
}
prevState_ = state;
return UPDATESTATE_NO_SLEEP; // The ReadFile sleeps for us, effectively.
} else {
// might have been disconnected. retry later.
ReleaseAllKeys();
CloseHandle(controller_);
controller_ = NULL;
pollCount_ = POLL_FREQ;
}
}
return 0;
}