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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-07 19:46:25 +02:00
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2dd75b5b975ba4bebd16ac5255c677d53bf1cd11
ppsspp/GPU
T
History
raven02 2dd75b5b97 ClearBuffer()
2013-08-15 03:32:43 +08:00
..
GLES
ClearBuffer()
2013-08-15 03:32:43 +08:00
Null
Factor out event queue logic to a template mixin.
2013-08-10 03:33:09 -07:00
Software
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
CMakeLists.txt
Buildfix for iOS and Android.
2013-05-01 23:31:18 -07:00
ge_constants.h
Add remaining GE_LOGI in enum GELogicOp
2013-08-06 16:01:31 +08:00
GeDisasm.cpp
Fix #3117 (by reverting part of a previous change), plus a minor change that might speed GT up.
2013-08-10 23:25:55 +02:00
GeDisasm.h
Add a function to pretty-print vertex type.
2013-04-22 22:04:26 -07:00
GPU.vcxproj
Turn off RTTI, simulate it where needed.
2013-06-09 13:02:16 +02:00
GPU.vcxproj.filters
Moved texture scaling to separate file
2013-05-01 14:12:09 +02:00
GPUCommon.cpp
Use atomic operations on Android + warning fixes.
2013-08-12 08:51:49 -07:00
GPUCommon.h
Obviously no reason for this to be virtual.
2013-08-13 21:42:48 -07:00
GPUInterface.h
Use a timer to keep gpu/cpu in sync periodically.
2013-08-11 13:41:42 -07:00
GPUState.cpp
Add a setting to launch a separate CPU thread.
2013-08-09 22:41:30 -07:00
GPUState.h
Android buildfix
2013-08-14 20:42:13 +02:00
Math3D.cpp
GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
2013-07-29 22:26:42 +02:00
Math3D.h
GPU/Math3D: Add a 4x4 matrix class.
2013-07-29 22:49:19 +02:00
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