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Seems that 2x has the best effect for now but this is not the best way of implementing AA function because it requires much greater video card memory and memory bandwidth than other avaible methods like MSAA, CSAA etc.
81 lines
1.8 KiB
C++
81 lines
1.8 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <string>
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struct SState
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{
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bool bEmuThreadStarted; // is anything loaded into the emulator?
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bool bBooted;
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};
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struct CConfig
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{
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public:
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CConfig();
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~CConfig();
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// Whether to save the config on close.
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bool bSaveSettings;
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// These are broken
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bool bAutoLoadLast;
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bool bFirstRun;
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bool bSpeedLimit;
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bool bConfirmOnQuit;
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bool bAutoRun; // start immediately
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// Core
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bool bIgnoreBadMemAccess;
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bool bFastMemory;
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int iCpuCore;
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// GFX
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bool bDisplayFramebuffer;
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bool bHardwareTransform;
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bool bBufferedRendering;
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bool bDrawWireframe;
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bool bLinearFiltering;
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int iWindowZoom; // for Windows
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bool SSAntiAlaising; //for Windows, too
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// Sound
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bool bEnableSound;
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// UI
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bool bShowTouchControls;
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bool bShowDebuggerOnLoad;
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bool bShowAnalogStick;
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bool bShowFPSCounter;
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bool bShowDebugStats;
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std::string currentDirectory;
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std::string memCardDirectory;
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std::string flashDirectory;
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void Load(const char *iniFileName = "ppsspp.ini");
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void Save();
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private:
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std::string iniFilename_;
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};
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extern SState g_State;
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extern CConfig g_Config;
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