Files
ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 2db4096cec Splines: Vectorize the GE-exact Bezier evaluation
Four of the GE's lerps at once: both operands go to 16-bit fixed point at
the larger exponent by scaling with a power of two and truncating, then the
integer lerp (split into byte halves so both multiplies fit 16 bits), then
back. The patch's four control columns run in the four lanes at each v
step, then four u steps of a row at once, with the row's first level of
lerps converted once per row. Lanes whose exponents are tiny take the scalar
lerp, and the normals' cross product stays scalar for now.

The scalar code stays as the reference (g_splineGEScalar), and the unit test
compares the two bit for bit on random control points. The GE-exact Bezier
benchmark goes from 3.4 to about 8.8 Mverts/s on an M1; the float SIMD path
does about 100.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 19:00:19 +02:00
..
2026-06-02 14:53:37 +02:00