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In UV gen mode 0 the software renderer now decodes UVs without the prescale and applies u * scale + offset itself: the product as a float24, then the GE's guard-bit-less add. Bit exact on gpu/probe exp66 for float, 16-bit and 8-bit UVs (which are unsigned). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.