mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-14 23:10:33 +02:00
SampleLinearQuadT filtered each pixel's four texels as 16-bit channels in a 64-bit integer, then transposed the results into a vector per channel for the texture function. Now the lerps run on a channel of all four pixels at a time, producing that layout directly. God of War about 6% faster. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>