Files
ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 2cca146b7e SoftGPU: Filter the four-pixel bilinear samples a channel per vector
SampleLinearQuadT filtered each pixel's four texels as 16-bit channels in a 64-bit integer, then
transposed the results into a vector per channel for the texture function. Now the lerps run on a
channel of all four pixels at a time, producing that layout directly. God of War about 6% faster.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-09 11:39:28 +02:00
..
2026-10-09 09:09:36 +02:00
2026-06-02 14:53:37 +02:00