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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-26 11:48:36 +01:00
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2ca696ea36f2efedd20de82ced7e77c60fa83378
ppsspp/GPU/D3D11
T
History
Henrik Rydgård 9a5893ce6e More cleanup
2022-08-06 18:27:04 +02:00
..
D3D11Util.cpp
Make the hardware skinning code match
2020-11-01 19:58:50 +01:00
D3D11Util.h
Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
2020-10-21 23:20:15 +02:00
DrawEngineD3D11.cpp
State handling reordering in D3D11 and D3D9 backends.
2022-08-05 23:07:01 +02:00
DrawEngineD3D11.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
FramebufferManagerD3D11.cpp
More cleanup
2022-08-06 18:27:04 +02:00
FramebufferManagerD3D11.h
More cleanup
2022-08-06 18:27:04 +02:00
GPU_D3D11.cpp
Move the depal cache instance ownership to TextureCacheCommon
2022-08-06 18:27:03 +02:00
GPU_D3D11.h
Move the depal cache instance ownership to TextureCacheCommon
2022-08-06 18:27:03 +02:00
ShaderManagerD3D11.cpp
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
ShaderManagerD3D11.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
StateMappingD3D11.cpp
State handling reordering in D3D11 and D3D9 backends.
2022-08-05 23:07:01 +02:00
StateMappingD3D11.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
TextureCacheD3D11.cpp
Delete all the duplicate implementations of ApplyTextureFramebuffer
2022-08-06 18:27:03 +02:00
TextureCacheD3D11.h
Delete all the duplicate implementations of ApplyTextureFramebuffer
2022-08-06 18:27:03 +02:00
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