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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 16:24:53 +02:00
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2ca696ea36f2efedd20de82ced7e77c60fa83378
ppsspp/Common/GPU
T
History
Henrik Rydgård 5bf7b56305 Oops, this iOS check was still required.
2022-08-07 12:04:41 +02:00
..
D3D9
Forgot these...
2022-08-07 11:48:59 +02:00
D3D11
Forgot these...
2022-08-07 11:48:59 +02:00
OpenGL
Oops, this iOS check was still required.
2022-08-07 12:04:41 +02:00
Vulkan
Forgot these...
2022-08-07 11:48:59 +02:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Bufferless path for D3D11/Vulkan
2022-08-03 13:33:53 +02:00
Shader.h
Port the OpenGL depal path to thin3d
2022-08-06 18:27:02 +02:00
ShaderTranslation.cpp
Postshader: Add uniform for delta since last frame.
2021-06-12 11:27:26 -07:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Lock out shaderDepal from D3D for now, will implement later.
2022-08-06 18:27:03 +02:00
ShaderWriter.h
Port the OpenGL depal path to thin3d
2022-08-06 18:27:02 +02:00
thin3d_create.h
Windows: Use CommonWindows more consistently.
2021-02-14 10:30:10 -08:00
thin3d.cpp
Mali driver bug workaround for driver 32+.
2022-07-17 22:53:10 +02:00
thin3d.h
Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff
2022-08-07 11:15:23 +02:00
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