mirror of
https://github.com/hrydgard/ppsspp.git
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The hook on the decode function fixed hit-testing, but the solid color picking frames could stay visible on screen, more so at high render resolutions. Reading back at sceGeDrawSync(0), right after the game waits for the pass, doesn't show them. Only the framebuffer the last list drew to is read back. Rularia found and tested this at 10x on ULJS00216. The new ColorPickingDrawSyncReadback compat flag replaces the ReplaceTables hook, and ULJS00247 (the third game's UMD) is added alongside the others. Co-Authored-By: Rularia <Rularia@outlook.com> Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2280 lines
52 KiB
INI
2280 lines
52 KiB
INI
# ========================================================================================
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# compat.ini for PPSSPP
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# ========================================================================================
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#
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# This file is not meant to be user-editable, although is kept as a separate ini
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# file instead of compiled into the code for debugging purposes.
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#
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# The uses cases are strict:
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# * Enable fixes for things we can't reasonably emulate without completely ruining
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# performance for other games, such as the screen copies in Dangan Ronpa
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# * Disabling accuracy features like 16-bit depth rounding, when we can't seem to
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# implement them at all in a 100% compatible way
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# * Emergency game-specific compatibility fixes before releases, such as the GTA
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# music problem where every attempted fix has reduced compatibility with other games
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# * Enable "unsafe" performance optimizations that some games can tolerate and
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# others cannot. We do not currently have any of those.
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#
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# This functionality should NOT be used for any of the following:
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# * Cheats
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# * Fun hacks, like enlarged heads or whatever
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# * Fixing general compatibility issues. First try to find a general solution. Try hard.
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#
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# Game IDs can be looked up at GameFAQs, for example:
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# http://www.gamefaqs.com/psp/925776-grand-theft-auto-liberty-city-stories/data
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# Sometimes the information may be incomplete though.
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#
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# ========================================================================================
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# Issue numbers refer to issues on https://github.com/hrydgard/ppsspp/issues
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# ========================================================================================
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[VertexDepthRounding]
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# Phantasy Star Portable needs depth rounding to 16-bit precision for text to show up.
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# It's enough to do it at the vertex granularity. #3777
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# Phantasy Star Portable
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ULJM05309 = true
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ULUS10410 = true
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ULES01218 = true
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ULJM08023 = true
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ULES01218 = true
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# Phantasy Star Portable 1 Demo
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NPUH90023 = true
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# Phantasy Star Portable 2
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ULES01439 = true
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ULUS10529 = true
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ULJM05493 = true
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NPJH50043 = true
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ULJM08030 = true
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NPUH90023 = true
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ULJM91014 = true
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NPJH90002 = true
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ULJM05732 = true
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NPJH50332 = true
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# Phantasy Star Portable 2 JP Demo
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ULJM91018 = true
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NPJH90062 = true
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# Phantasy Star Portable Infinity Demo
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NPJH90157 = true # Infinity demo
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# Puyo Puyo Fever 2 #3663 (layering)
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ULJM05058 = true
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# NBA 2K13 #6603 (menu glitches)
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ULAS42332 = true
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ULJS00551 = true
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NPJH50713 = true
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ULJS00596 = true
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ULES01578 = true
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ULUS10598 = true
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# Power Stone Collection #6257 (map arrow)
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ULES00496 = true
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ULUS10171 = true
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ULJM05178 = true
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# Taiko no Tatsujin Portable DX #7920 (missing text)
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ULJS00383 = true
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NPJH50426 = true
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ULAS42282 = true
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# PhotoKano #7920 (missing text)
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ULJS00378 = true
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NPJH50579 = true
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ULJS19069 = true
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NPJH50579 = true
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# After Burner: Black Falcon (#8514, only affects video)
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ULUS10244 = true
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ULES00753 = true
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ULES00785 = true
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# Matching Maker 3 x Tousouchuu (#15913)
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ULJS00242 = true
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# Hot Pixel titlescreen problem (#15826)
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ULES00642 = true
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ULUS10298 = true
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[PixelDepthRounding]
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# Heroes Phantasia requires pixel depth rounding. #6485 (flickering overlaid sprites)
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NPJH50558 = true
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ULJS00456 = true
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ULJS00454 = true
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# Tales of Phantasia: Full Voice Edition
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# Attempted workaround for stencil testing driver bug on Arm Exynos (similar to the previous Adreno bug).
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# Seems that writing to depth disables a faulty optimization it's trying to do (as we saw in stencil draw).
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ULJS00079 = true
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ULJS19016 = true
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UCAS40110 = true
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NPJH50854 = true
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# Heroes Phantasia Limited Edition Disc requires pixel depth rounding.
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ULJS00455 = true
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# Phantasy Star games flickering
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# Phantasy Star Portable
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ULJM05309 = true
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ULUS10410 = true
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ULES01218 = true
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ULJM08023 = true
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ULES01218 = true
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# Phantasy Star Portable 1 Demo
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NPUH90023 = true
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# Phantasy Star Portable 2
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ULES01439 = true
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ULUS10529 = true
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ULJM05493 = true
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NPJH50043 = true
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ULJM08030 = true
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NPUH90023 = true
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ULJM91014 = true
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NPJH90002 = true
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ULJM05732 = true
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NPJH50332 = true
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# Phantasy Star Portable 2 JP Demo
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ULJM91018 = true
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NPJH90062 = true
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# Phantasy Star Portable Infinity Demo
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NPJH90157 = true # Infinity demo
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# Nayuta no Kiseki might improve with pixel depth rounding. See issue #8744.
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ULJM06113 = true
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NPJH50625 = true
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ULJM08069 = true
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NPJH50625 = true
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# Kidou Keisatsu
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ULJS00026 = true
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# Hot Pixel titlescreen problem For AMD (#15826)
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ULES00642 = true
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ULUS10298 = true
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[ClearToRAM]
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# SOCOM Navy Seals games require this. See issue #8973.
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# Navy Seals : Tactical Strike
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UCES00855 = true
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UCUS98649 = true
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NPJG00035 = true
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NPJG90068 = true
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UCJS10102 = true
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# Tactical Strike demo
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NPUG70003 = true
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# Fireteam Bravo
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UCKS45021 = true
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UCUS98615 = true
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UCES00038 = true
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ULES00038 = true
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# Fireteam Bravo 2
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UCES00543 = true
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UCUS98645 = true
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# Fireteam Bravo 2 Demo
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UCUS98677 = true
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UCUS98691 = true
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# DBZ Tenkaichi Tag Team, see issue #14283
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ULJS00311 = true
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ULAS42247 = true
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ULUS10537 = true
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ULUS10737 = true
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ULJS19067 = true
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ULAS42318 = true
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NPUH90087 = true # demo
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NPEH90042 = true # demo
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[ForceEnableGPUReadback]
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# The Sims 2 games require downloading the framebuffer after rendering 3D character portraits for GPU readback. issue #21867
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# The Sims 2
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ULUS10031 = true
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ULES00211 = true
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ULKS46045 = true
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ULES00211/P = true
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ULES00211 = true
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# The Sims 2: Pets
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ULAS42085 = true
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ULES00595 = true
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ULES00596 = true
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ULUS10130 = true
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ULKS46117 = true
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ULJM05212 = true
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# The Sims 2: Castaway # issue 16938
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ULES00945 = true
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ULUS10296 = true
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[Force04154000Download]
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# This applies a hack to Dangan Ronpa, its demo, and its sequel, Super Dangan Ronpa 2.
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# The game draws solid colors to a small framebuffer, and then reads this directly in VRAM.
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# We force this framebuffer to 1x and force download it automatically.
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# It might be even better to extend the software depth rasterizer to do basic color.
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# Danganronpa
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ULJS00337 = true
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ULJS19060 = true
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NPJH50372 = true
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NPJH50515 = true
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# Danganronpa Demo
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NPJH90164 = true
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# Super Danganronpa 2
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ULJS00521 = true
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ULJS00522 = true
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NPJH50631 = true
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# Let's also apply to Me & My Katamari, I don't recall why though?
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ULUS10094 = true
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ULES00339 = true
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ULJS00033 = true
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UCKS45022 = true
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ULJS19009 = true
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NPJH50141 = true
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# Worms: Battle Islands issue#18713
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NPUH10045 = true
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NPEH00019 = true
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[DrawSyncEatCycles]
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# This replaced Crash Tag Team Racing hack to also fix Gundam games
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# It makes sceGeDrawSync eat a lot of cycles which can affect timing in lots of games,
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# might be negative for others, but happens to fix games below.
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# Gundam Battle Royale might need it to avoid crashes when certain Ace enemies shows up
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ULJS00083 = true
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ULKS46104 = true
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ULJS19015 = true
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# Gundam Battle Chronicle needs it to avoid crashes after most battles
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ULJS00122 = true
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ULKS46158 = true
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ULJS19021 = true
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# Gundam Battle Universe same problem as above
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ULJS00145 = true
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ULKS46183 = true
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ULJS00260 = true
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ULJS19041 = true
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NPJH50843 = true
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# Helps with Jeanne d'Arc weird 40/40 fps problem #5154
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UCAS40129 = true
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UCJS10048 = true
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UCKS45033 = true
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UCJS18014 = true
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UCUS98700 = true
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NPJG00032 = true
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UCJX90019 = true
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# Fixes some double framerate issues in Patapon 2, contributed by pamford45
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UCJS10089 = true
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NPJG00010 = true
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PSPJ30000 = true
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UCAS40232 = true
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UCAS40239 = true
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UCES01177 = true
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UCUS98732 = true
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UCJS18036 = true
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UCAS40292 = true
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UCJS18053 = true
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# Rewrite
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# fixes softlocks, see #15904
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ULJM06364 = true
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ULJM06365 = true
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# Crash Tag Team Racing used to need it to pass checking memory stick screen.
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# ULES00168 = true
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# ULES00169 = true
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# ULES00170 = true
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# ULES00171 = true
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# ULES00172 = true
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# ULJM05036 = true
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# ULUS10044 = true
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[KernelGetSystemTimeLowEatMoreCycles]
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# Brothers in Arms: D-Day works around weird FPS(falling under 100% even on powerful hardware) as well as it's animation speed #18509
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# recommend to OC PSP CPU to at least twice as much as real PSP to get constant 60 fps
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ULES00608 = true
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ULUS10193 = true
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[DrawSyncInstant]
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# Bizarre timing issue in Sakura-sou no Pet na Kanojo, see issue #15224. Note that an instant DrawSync is not logical.
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NPJH50745 = true
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[FakeMipmapChange]
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# This hacks separates each mipmap to independent textures to display wrong-size mipmaps.
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# For example this requires games like Tactics Ogre(Japanese) to display multi bytes fonts stored in mipmaps.
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# See issue #5350.
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# Tactics Ogre (Japanese)
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ULJM05753 = true
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NPJH50348 = true
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ULJM06009 = true
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# We handle the US/EU versions by detecting its weird use of two identical mipmaps and treating it as a normal 2D texture (#17491 / #17980)
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[RequireBufferedRendering]
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# Warn the user that the game will not work and have issue, if buffered rendering is not enabled.
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# Midnight Club: LA Remix
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ULUS10383 = true
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ULES01144 = true
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ULJS00180 = true
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ULJS00267 = true
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ULJM05904 = true
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NPJH50440 = true
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# Midnight Club 3: DUB Edition
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ULUS10021 = true
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ULES00108 = true
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# Grand Theft Auto: Vice City Stories
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ULUS10160 = true
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ULES00502 = true
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ULES00503 = true
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ULJM05297 = true
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ULJM05395 = true
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ULJM05884 = true
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NPJH50827 = true
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# Grand Theft Auto: Vice City Stories (prototypes)
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ULET00417 = true
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# Grand Theft Auto: Liberty City Stories
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ULUS10041 = true
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ULES00151 = true
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ULES00182 = true
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ULJM05255 = true
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ULJM05359 = true
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ULJM05885 = true
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NPJH50825 = true
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# Grand Theft Auto: Liberty City Stories (prototypes)
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ULUX80146 = true
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# Grand Theft Auto: Sindacco Chronicles (GTA LCS romhack)
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ULUS01826 = true
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# Seen in Liberty City (GTA LCS romhack)
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ULUS11826 = true
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|
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# GOW : Ghost of Sparta
|
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UCUS98737 = true
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UCAS40323 = true
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NPHG00092 = true
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NPEG00044 = true
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NPEG00045 = true
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NPJG00120 = true
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NPUG80508 = true
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UCJS10114 = true
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UCES01401 = true
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UCES01473 = true
|
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# GOW : Ghost of Sparta Demo
|
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NPJG90095 = true
|
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NPEG90035 = true
|
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NPUG70125 = true
|
||
# GOW : Chains Of Olympus
|
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UCAS40198 = true
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UCUS98653 = true
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UCES00842 = true
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ULJM05438 = true
|
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ULJM05348 = true
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UCKS45084 = true
|
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NPUG80325 = true
|
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NPEG00023 = true
|
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NPHG00027 = true
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NPHG00028 = true
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NPJH50170 = true
|
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UCET00844 = true
|
||
# GOW: Chains of Olympus Demo
|
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UCUS98705 = true
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UCED00971 = true
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UCUS98713 = true
|
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# Daxter
|
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UCUS98618 = true
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UCUS98654 = true
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UCES00044 = true
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||
NPUG80329 = true
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||
NPEG00025 = true
|
||
UCKS45025 = true
|
||
# Ys Seven
|
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ULUS10551 = true
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ULJM05475 = true
|
||
NPEH00065 = true
|
||
NPJH50350 = true
|
||
ULJM08041 = true
|
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NPEH00065 = true
|
||
# The Legend of Heroes: Trails in the Sky
|
||
ULUS10540 = true
|
||
ULUS10578 = true
|
||
ULES01556 = true
|
||
ULJM05170 = true
|
||
ULJM08033 = true
|
||
NPJH50373 = true
|
||
# Grand Knights History
|
||
ULJS00394 = true
|
||
ULJS19068 = true
|
||
NPJH50518 = true
|
||
# Tactics Ogre
|
||
ULUS10565 = true
|
||
ULES01500 = true
|
||
ULJM05753 = true
|
||
NPJH50348 = true
|
||
ULJM06009 = true
|
||
UCKS45164 = true
|
||
# Metal Gear Solid : Peace Walker
|
||
ULUS10509 = true
|
||
ULES01372 = true
|
||
ULJM08038 = true
|
||
NPJH50045 = true
|
||
ULJM05630 = true
|
||
NPJH90082 = true
|
||
NPJH90063 = true
|
||
# Star Ocean : Second Evolution
|
||
ULUS10375 = true
|
||
ULES01187 = true
|
||
ULJM05591 = true
|
||
ULJM05325 = true
|
||
UCAS40203 = true
|
||
# Driver 76
|
||
ULUS10235 = true
|
||
ULES00740 = true
|
||
# Chili Con Carnage
|
||
ULUS10216 = true
|
||
ULES00629 = true
|
||
# Digimon Adventure
|
||
NPJH50686 = true
|
||
ULJS00541 = true
|
||
ULAS42340 = true
|
||
# Danganronpa
|
||
ULJS00337 = true
|
||
ULJS19060 = true
|
||
NPJH50372 = true
|
||
NPJH50515 = true
|
||
# Danganronpa Demo
|
||
NPJH90164 = true
|
||
# Super Danganronpa 2
|
||
ULJS00521 = true
|
||
ULJS00522 = true
|
||
NPJH50631 = true
|
||
# The Simpsons Game
|
||
ULUS10295 = true
|
||
ULES00975 = true
|
||
ULES00979 = true
|
||
ULES00978 = true
|
||
ULES00977 = true
|
||
ULES00976 = true
|
||
# Jeanne d'Arc
|
||
UCUS98700 = true
|
||
UCJS10048 = true
|
||
# Jeanne d'Arc Senkou Taikenban (Demo)
|
||
UCJX90019 = true
|
||
# Dante's Inferno
|
||
ULUS10469 = true
|
||
ULES01384 = true
|
||
ULJM05621 = true
|
||
NPJH50220 = true
|
||
ULJM05799 = true
|
||
ULKS46248 = true
|
||
# Test Drive Unlimited
|
||
ULET00386 = true
|
||
ULUS10249 = true
|
||
ULES00637 = true
|
||
ULKS46126 = true
|
||
# Silent Hill: Shattered Memories
|
||
ULUS10450 = true
|
||
ULES01352 = true
|
||
ULJM05564 = true
|
||
NPJH50148 = true
|
||
ULAS42189 = true
|
||
# Silent Hill: Origins
|
||
ULUS10285 = true
|
||
ULES00869 = true
|
||
ULJM05281 = true
|
||
NPJH50051 = true
|
||
# Manhunt 2
|
||
ULUS10280 = true
|
||
ULES00756 = true
|
||
# LEGO Star Wars II: The Original Trilogy
|
||
ULUS10155 = true
|
||
ULES00479 = true
|
||
# LEGO Indiana Jones: The Original Adventures
|
||
ULUS10365 = true
|
||
ULES01086 = true
|
||
# LEGO Batman: The Videogame
|
||
ULUS10380 = true
|
||
ULES01151 = true
|
||
# Burnout Dominator
|
||
ULUS10236 = true
|
||
ULES00750 = true
|
||
ULJM05242 = true
|
||
ULJM05371 = true
|
||
NPJH50304 = true
|
||
ULES00703 = true
|
||
# Yu-Gi-Oh Tag Force 6
|
||
ULJM05940 = true
|
||
NPJH50794 = true
|
||
# Crazy Taxi
|
||
NPJH50490 = true
|
||
ULES00811 = true
|
||
ULJM05340 = true
|
||
ULUS10273 = true
|
||
# Cave Story (homebrew, flickers without it)
|
||
CAVE00992 = true
|
||
|
||
# TODO: There are many more.
|
||
|
||
[RequireBlockTransfer]
|
||
# Warn the user that the game will have issue graphic, if simulate block transfer is not enabled.
|
||
# The Legend of Heroes: Trails in the Sky need it to fix graphical glitch in menu screen. See issues #8053
|
||
ULUS10540 = true
|
||
ULUS10578 = true
|
||
ULES01556 = true
|
||
ULJM05170 = true
|
||
ULJM08033 = true
|
||
NPJH50373 = true
|
||
NPUH10191 = true
|
||
NPUH10197 = true
|
||
# Grand Knights History need it to fix blackboxes on characters and flickering texture . See issues #2135, #6099
|
||
ULJS00394 = true
|
||
ULJS19068 = true
|
||
NPJH50518 = true
|
||
# Gradius Collection (see #13887)
|
||
ULUS10103 = true
|
||
ULES00381 = true
|
||
ULJM05091 = true
|
||
# GachiTora! Abarenbou Kyoushi in High School need it to render shadows properly (see #14136)
|
||
ULJS00355 = true
|
||
NPJH50409 = true
|
||
# MegaMan Maverick Hunter X (see #10085)
|
||
ULES00251 = true
|
||
ULUS10068 = true
|
||
ULJM05043 = true
|
||
|
||
[RequireDefaultCPUClock]
|
||
# GOW : Ghost of Sparta
|
||
UCUS98737 = true
|
||
UCAS40323 = true
|
||
NPHG00092 = true
|
||
NPEG00044 = true
|
||
NPEG00045 = true
|
||
NPJG00120 = true
|
||
NPUG80508 = true
|
||
UCJS10114 = true
|
||
UCES01401 = true
|
||
UCES01473 = true
|
||
# GOW : Ghost of Sparta Demo
|
||
NPJG90095 = true
|
||
NPEG90035 = true
|
||
NPUG70125 = true
|
||
# Tekken 6
|
||
ULUS10466 = true
|
||
ULES01376 = true
|
||
ULJS00224 = true
|
||
NPUH10047 = true
|
||
ULAS42214 = true
|
||
ULJS19054 = true
|
||
NPJH50184 = true
|
||
# PopCap games are very sensitive to timing on startup.
|
||
# Bejeweled 2
|
||
NPUG30038 = true
|
||
NPEG00036 = true
|
||
# Peggle
|
||
NPUG30040 = true
|
||
NPEG00038 = true
|
||
# Zuma
|
||
NPUG30039 = true
|
||
NPEG00037 = true
|
||
|
||
[MGS2AcidHack]
|
||
ULUS10006 = true # Metal Gear Acid
|
||
ULES00008 = true
|
||
ULJM05001 = true
|
||
ULAS42007 = true
|
||
ULJM08001 = true
|
||
ULUS10077 = true # Metal Gear Acid 2
|
||
ULAS42035 = true
|
||
ULES00284 = true
|
||
ULJM05047 = true
|
||
ULKS46065 = true
|
||
ULJM08011 = true
|
||
|
||
[SonicRivalsHack]
|
||
ULES00622 = true # SR1
|
||
ULUS10195 = true # SR1
|
||
ULUS10323 = true # SR2
|
||
ULES00940 = true # SR2
|
||
ULET00958 = true
|
||
|
||
[TiledDepalHack]
|
||
# Jackass: The Game color grades its framebuffer in place, in tiles. See #13676.
|
||
ULUS10303 = true
|
||
ULES00897 = true
|
||
|
||
[BlockTransferAllowCreateFB]
|
||
# Digimon Adventure (JP and English patches)
|
||
NPJH50686 = true
|
||
ULJS00541 = true
|
||
ULAS42340 = true
|
||
|
||
# MotoGP
|
||
ULUS10153 = true
|
||
UCES00373 = true
|
||
ULJS00078 = true
|
||
UCAS40104 = true
|
||
|
||
# Ys Seven disabled (caused glitches, see #13529)
|
||
# ULUS10551 = true
|
||
# ULJM05475 = true
|
||
# ULJM05475 = true
|
||
# NPEH00065 = true
|
||
# NPJH50350 = true
|
||
|
||
# Burnout Legends
|
||
ULES00125 = true
|
||
ULUS10025 = true
|
||
ULJM05228 = true
|
||
NPJH50305 = true
|
||
ULJM05049 = true
|
||
ULKS46027 = true
|
||
ULAS42019 = true
|
||
|
||
# Burnout Dominator
|
||
ULUS10236 = true
|
||
ULES00750 = true
|
||
ULJM05242 = true
|
||
ULJM05371 = true
|
||
NPJH50304 = true
|
||
ULES00703 = true
|
||
|
||
# Test Drive Unlimited
|
||
ULET00386 = true
|
||
ULUS10249 = true
|
||
ULES00637 = true
|
||
ULKS46126 = true
|
||
|
||
# Naruto Shippuden: Ultimate Ninja Impact
|
||
ULUS10582 = true
|
||
ULES01537 = true
|
||
ULJS00390 = true
|
||
ULAS42297 = true
|
||
ULJS19071 = true
|
||
NPJH50435 = true
|
||
NPJH50435 = true
|
||
|
||
# Naruto Shippuden: Ultimate Ninja Heroes 3 (issue #16733)
|
||
ULJS00236 = true
|
||
ULAS42208 = true
|
||
ULUS10518 = true
|
||
ULAS42231 = true
|
||
ULJS19066 = true
|
||
ULAS42317 = true
|
||
ULUS10518 = true
|
||
|
||
# Gradius Collection
|
||
ULUS10103 = true
|
||
ULES00381 = true
|
||
ULJM05091 = true
|
||
ULJM05222 = true
|
||
ULAS42040 = true
|
||
ULKS46064 = true
|
||
|
||
# Shaun White Snowboarding (player shadow)
|
||
ULES01185 = true
|
||
ULUS10399 = true
|
||
ULJM05412 = true
|
||
NPJH50083 = true
|
||
ULJM05570 = true
|
||
|
||
# Cars Race-o-rama
|
||
ULUS10428 = true
|
||
ULES01333 = true
|
||
|
||
# MX vs ATV Reflex
|
||
ULES01375 = true
|
||
ULUS10429 = true
|
||
|
||
# Silent Hill: Origins
|
||
# Avoids readback.
|
||
ULES00869 = true
|
||
ULUS10285 = true
|
||
ULKS46161 = true
|
||
ULJM05281 = true
|
||
NPJH50051 = true
|
||
|
||
# Silent Hill: Shattered Memories
|
||
# Avoids readback.
|
||
ULUS10450 = true
|
||
ULES01352 = true
|
||
ULJM05564 = true
|
||
NPJH50148 = true
|
||
ULAS42189 = true
|
||
|
||
# Toca Race Driver 3 / DTM Race Driver 3 / V8 Supercars Shootout 3
|
||
# Avoids readback.
|
||
ULES00613 = true
|
||
ULES00615 = true
|
||
ULES00614 = true
|
||
|
||
# Toca Race Driver 2 / DTM Race Driver 2
|
||
# Avoids readback.
|
||
ULES00040 = true
|
||
ULES00041 = true
|
||
ULJM05160 = true
|
||
|
||
# Narikiri Dungeon X. See issue #16714.
|
||
ULJS00293 = true
|
||
|
||
[IntraVRAMBlockTransferAllowCreateFB]
|
||
# Final Fantasy - Type 0
|
||
ULJM05900 = true
|
||
ULJM05901 = true
|
||
NPJH50443 = true
|
||
NPJH50444 = true
|
||
ULJM06217 = true
|
||
ULJM06218 = true
|
||
UCAS40346 = true
|
||
UCAS40347 = true
|
||
|
||
# Boku no Natsuyasumi: Mushi Mushi Hakase to Teppen-yama no Himitsu!!
|
||
UCJS10038 = true
|
||
UCJS18013 = true
|
||
|
||
# Megaman Maverick Hunter X (see #10085)
|
||
ULES00251 = true
|
||
ULUS10068 = true
|
||
ULJM05043 = true
|
||
|
||
# R-TYPE TACTICS (see #14198)
|
||
ULJS00111 = true # Japan
|
||
NPJH50106 = true # Japan
|
||
UCKS45065 = true # Korea
|
||
UCAS40168 = true # Asia
|
||
ULES01121 = true # Europe
|
||
|
||
ULUS10343 = true # US, (R-TYPE COMMAND)
|
||
NPUH90008 = true # (R-TYPE COMMAND demo)
|
||
|
||
# R-TYPE TACTICS II -Operation BITTER CHOCOLATE-
|
||
NPJH50119 = true
|
||
ULJS00233 = true
|
||
NPJH90089 = true # (demo)
|
||
NPJH90065 = true # Unknown
|
||
|
||
# Colin McRae 2005 (sun effect, see #7810)
|
||
ULES00111 = true
|
||
ULKS46010 = true
|
||
ULJM05223 = true
|
||
ULJM05362 = true
|
||
|
||
# Iron Man, see [BlockTransferDepth] below.
|
||
ULES01070 = true
|
||
ULES01071 = true
|
||
ULUS10347 = true
|
||
|
||
# Note! This whole flag is disabled temporarily by appending "Disabled" to its name). See 7914
|
||
[YugiohSaveFixDisabled]
|
||
# The cause of Yu-gi-oh series 's bad save (cannot save) are load "save status" and use cwcheat,
|
||
# but the real cause still unknown. #7914
|
||
|
||
# Yu-Gi-Oh! Duel Monsters GX: Tag Force
|
||
ULJM05151 = true
|
||
ULES00600 = true
|
||
ULUS10136 = true
|
||
|
||
# Yu-Gi-Oh! Duel Monsters GX: Tag Force 2
|
||
ULUS10302 = true
|
||
ULJM05260 = true
|
||
ULES00925 = true
|
||
ULES00926 = true
|
||
|
||
# Yu-Gi-Oh! Duel Monsters GX: Tag Force 3
|
||
ULES01183 = true
|
||
ULJM05373 = true
|
||
|
||
# Yu-Gi-Oh! 5D's Tag Force 4
|
||
ULUS10481 = true
|
||
ULJM05479 = true
|
||
ULES01362 = true
|
||
|
||
# Yu-Gi-Oh! 5D's Tag Force 5
|
||
ULUS10555 = true
|
||
ULJM05734 = true
|
||
ULES01474 = true
|
||
|
||
# Yu-Gi-Oh! 5D's Tag Force 6
|
||
ULJM05940 = true
|
||
NPJH50794 = true
|
||
|
||
# Yu-Gi-Oh! 5D's Tag Force
|
||
ULJM05940 = true
|
||
|
||
# Yu-Gi-Oh! ARC-V Tag Force Special
|
||
NPJH00142 = true
|
||
|
||
[ForceUMDDelay]
|
||
# F1 2006 won't boot at all with our standard unrealistically fast timing.
|
||
UCES00238 = true
|
||
UCJS10045 = true
|
||
# F1 2005, japan only?
|
||
UCJS10019 = true
|
||
|
||
# Arctic Adventures - Polar's Puzzles
|
||
NPEZ00219 = true
|
||
NPUZ00114 = true
|
||
|
||
# Mega Minis volume 2 (see #20322, just for Artic Adventures: Polars Puzzles)
|
||
UCES01503 = true
|
||
|
||
# Innocent Life (see issue #2830)
|
||
UCAS40079 = true
|
||
ULUS10219 = true
|
||
ULES00658 = true
|
||
UCAS40187 = true
|
||
ULJS00119 = true
|
||
ULKS46167 = true
|
||
NPJH50017 = true
|
||
|
||
# Pangya Fantasy Golf (see issue #17458)
|
||
ULUS10438 = true
|
||
ULJM05687 = true
|
||
ULJM05440 = true
|
||
ULKS46164 = true
|
||
|
||
# Qix++ (see issue #13724)
|
||
ULJM05617 = true
|
||
NPJH50199 = true
|
||
|
||
# Mahou Shoujo Madoka Magica Portable #6557
|
||
ULJS00430 = true
|
||
ULJS00429 = true
|
||
|
||
# Harvest Moon US (issue #18287)
|
||
ULUS10458 = true
|
||
ULES01489 = true
|
||
NPJH50019 = true
|
||
ULJS19039 = true
|
||
ULJS00188 = true
|
||
|
||
# Twisted Metal sound effects break without this
|
||
UCES00018 = true
|
||
UCUS98601 = true
|
||
|
||
# PlayStation Network Collection: Power Pack (#19571)
|
||
UCES01160 = true
|
||
|
||
# PlayStation Network Collection: Puzzle Pack
|
||
UCES01159 = true
|
||
|
||
# Bust-a-move Deluxe / Ghost (#8795)
|
||
ULUS10057 = true
|
||
ULES00233 = true
|
||
|
||
# Castlevania X Chronicles - Rondo of Blood subgame (#11091)
|
||
NPJH50028 = true
|
||
ULES00841 = true
|
||
ULJM05287 = true
|
||
ULKS46155 = true
|
||
ULUS10277 = true
|
||
|
||
# Crash of the Titans - #12510
|
||
ULES00915 = true
|
||
ULES00916 = true
|
||
ULES00917 = true
|
||
ULES00918 = true
|
||
ULUS10304 = true
|
||
|
||
# DJ Max series requires slow UMD timing for some reason, even though
|
||
# playing from memory stick works.
|
||
ULKS46116 = true
|
||
ULKS46189 = true
|
||
ULKS46190 = true
|
||
ULKS46236 = true
|
||
ULKS46240 = true
|
||
ULKS46059 = true
|
||
ULUS10403 = true
|
||
ULUS10538 = true
|
||
ULKS46050 = true
|
||
ULJM05836 = true
|
||
ULJM46236 = true
|
||
ULJM06034 = true
|
||
NPHH00260 = true
|
||
CF0020046 = true
|
||
CF0020074 = true
|
||
NPJH50471 = true
|
||
ULJM06033 = true
|
||
NPJH50559 = true
|
||
NPEH00030 = true
|
||
ULKS46191 = true
|
||
|
||
# Megpoid the Music (#17474) speculative workaround
|
||
ULJM06226 = true
|
||
|
||
[GoWFramerateHack60]
|
||
# Replaces ForceMax60FPS for GOW games, should provide smoother experience
|
||
# Also works around softlock in GOW:GOS , see #8299
|
||
# GOW : Ghost of Sparta
|
||
UCUS98737 = true
|
||
UCAS40323 = true
|
||
NPHG00092 = true
|
||
NPEG00044 = true
|
||
NPEG00045 = true
|
||
NPJG00120 = true
|
||
NPUG80508 = true
|
||
UCJS10114 = true
|
||
UCES01401 = true
|
||
UCES01473 = true
|
||
# GOW : Ghost of Sparta Demo
|
||
NPEG90035 = true
|
||
NPUG70125 = true
|
||
NPJG90095 = true
|
||
# GOW : Chains Of Olympus
|
||
UCAS40198 = true
|
||
UCUS98653 = true
|
||
UCES00842 = true
|
||
ULJM05438 = true
|
||
ULJM05348 = true
|
||
UCKS45084 = true
|
||
NPUG80325 = true
|
||
NPEG00023 = true
|
||
NPHG00027 = true
|
||
NPHG00028 = true
|
||
NPJH50170 = true
|
||
UCET00844 = true
|
||
# GOW: Chains of Olympus Demo
|
||
UCUS98705 = true
|
||
UCED00971 = true
|
||
UCUS98713 = true
|
||
|
||
[FramerateHack30]
|
||
# Note that this hack is not universal, will not work for games simply added to the list
|
||
# 30 fps hacks for games that run well are disabled by default since it's only an option for users with very weak hardware
|
||
# GOW in 30 fps doesn't suffer from softlock #8299, so the hack is actually simpler
|
||
# GOW : Ghost of Sparta
|
||
# UCUS98737 = true
|
||
# UCAS40323 = true
|
||
# NPHG00092 = true
|
||
# NPEG00044 = true
|
||
# NPEG00045 = true
|
||
# NPJG00120 = true
|
||
# NPUG80508 = true
|
||
# UCJS10114 = true
|
||
# UCES01401 = true
|
||
# UCES01473 = true
|
||
# GOW : Ghost of Sparta Demo
|
||
# NPEG90035 = true
|
||
# NPUG70125 = true
|
||
# NPJG90095 = true
|
||
# GOW : Chains Of Olympus
|
||
# UCAS40198 = true
|
||
# UCUS98653 = true
|
||
# UCES00842 = true
|
||
# ULJM05438 = true
|
||
# ULJM05348 = true
|
||
# UCKS45084 = true
|
||
# NPUG80325 = true
|
||
# NPEG00023 = true
|
||
# NPHG00027 = true
|
||
# NPHG00028 = true
|
||
# NPJH50170 = true
|
||
# UCET00844 = true
|
||
# GOW: Chains of Olympus Demo
|
||
# UCUS98705 = true
|
||
# UCED00971 = true
|
||
# UCUS98713 = true
|
||
|
||
# Brian Lara 2007: Pressure Play
|
||
# workaround for incorrect fps/game speed
|
||
ULES00814 = true
|
||
ULES00815 = true
|
||
|
||
# Blitz: Overtime
|
||
# workaround for incorrect fps/game speed
|
||
ULUS10200 = true
|
||
|
||
[ForceMax60FPS]
|
||
# Some games are very heavy and render as fast as they can. They benefit greatly from
|
||
# capping the framerate at 60fps.
|
||
|
||
# F1 2006 has extremely long loading times if we don't limit the framerate.
|
||
UCES00238 = true
|
||
UCJS10045 = true
|
||
# F1 2005, japan only?
|
||
UCJS10019 = true
|
||
|
||
# The Transformers games are also afflicted with long loading times and render too fast like GoW.
|
||
|
||
# Transformers - The Game
|
||
ULES00823 = true
|
||
ULES00824 = true
|
||
ULES00825 = true
|
||
ULUS10274 = true
|
||
|
||
# Transformers - Revenge of the Fallen
|
||
ULES01286 = true
|
||
ULES01287 = true
|
||
ULUS10433 = true
|
||
|
||
# Tekken 6
|
||
ULUS10466 = true
|
||
ULES01376 = true
|
||
ULJS00224 = true
|
||
NPUH10047 = true
|
||
ULAS42214 = true
|
||
ULJS19054 = true
|
||
NPJH50184 = true
|
||
|
||
# Hot Wheels - Ultimate Racing (issue #12604, this is a workaround)
|
||
ULUS10239 = true
|
||
ULES00828 = true
|
||
|
||
# Fat Princess: Fistful of Cake loading speeds benefit greatly.
|
||
UCAS40285 = true
|
||
UCES01312 = true
|
||
NPJG00045 = true
|
||
NPHG00025 = true
|
||
UCKS45137 = true
|
||
UCUS98740 = true
|
||
|
||
# Mumbo Jumbo games (see issue #12857)
|
||
ULUS10287 = true # Super Collapse 3
|
||
ULES01027 = true # Super Collapse 3
|
||
ULUS10203 = true # Platypus
|
||
ULES01029 = true # Platypus
|
||
ULUS10227 = true # 7 Wonders of the Ancient World
|
||
ULES01037 = true # 7 Wonders of the Ancient World
|
||
|
||
# Super Monkey Ball Adventures also benefits from this (#7674).
|
||
ULES00364 = true
|
||
ULUS10132 = true
|
||
|
||
# Homebrew Kurok (we don't normally add homebrew here but it has a distinctive GameID)
|
||
KURO00767 = true
|
||
|
||
# Scooby-Doo! Who's Watching Who?
|
||
ULUS10168 = true
|
||
ULES00571 = true
|
||
|
||
# Tron Evolution
|
||
ULUS10548 = true
|
||
ULES01494 = true
|
||
ULES01495 = true
|
||
|
||
# Atari Classics Evolved
|
||
ULUS10325 = true
|
||
|
||
# Kurohyou 2: Ryu ga Gotoku Ashura Hen (Japan)
|
||
NPJH50562 = true
|
||
NPJH50333 = true
|
||
|
||
# Silent Hill Origin
|
||
ULUS10285 = true
|
||
ULES00869 = true
|
||
|
||
# Resistance Retribution
|
||
UCES01184 = true
|
||
UCUS98668 = true
|
||
UCJP00174 = true
|
||
|
||
# Spider-Man 3
|
||
ULES00938 = true
|
||
ULUS10317 = true
|
||
|
||
# NBA 2K13
|
||
ULUS10598 = true
|
||
ULES01578 = true
|
||
|
||
# Killzone: Liberation (see issue #6207)
|
||
UCES00279 = true
|
||
UCKS45041 = true
|
||
UCUS98646 = true
|
||
UCET00278 = true
|
||
UCUS98670 = true
|
||
UCUS98646 = true
|
||
|
||
# Infected
|
||
ULES00337 = true
|
||
ULES00338 = true
|
||
ULUS10054 = true
|
||
|
||
[HideISOFiles]
|
||
# DJ Max Portable has some crude copy-protection functionality where it looks for ISO/CSO files
|
||
# in a few directories. Prevent this by hiding the files from the game.
|
||
# To be sure, catch all versions and remixes of the game that's been seen in reports.
|
||
# It checks the following directories:
|
||
# /
|
||
# /PSP/
|
||
# /PSP/COMMON
|
||
# /PSP/GAME
|
||
|
||
ULKS46116 = true
|
||
ULKS46189 = true
|
||
ULKS46190 = true
|
||
ULKS46236 = true
|
||
ULKS46240 = true
|
||
ULKS46059 = true
|
||
ULUS10403 = true
|
||
ULUS10538 = true
|
||
ULKS46050 = true
|
||
ULJM05836 = true
|
||
ULJM46236 = true
|
||
ULJM06034 = true
|
||
NPHH00260 = true
|
||
CF0020046 = true
|
||
CF0020074 = true
|
||
NPJH50471 = true
|
||
ULJM06033 = true
|
||
NPJH50559 = true
|
||
NPEH00030 = true
|
||
ULKS46191 = true
|
||
|
||
[ForceAccurateVdot]
|
||
# The VFPU's own dot products, even with AccurateVdot turned off. Fixes leg shaking in Tekken 6.
|
||
ULUS10466 = true
|
||
ULES01376 = true
|
||
ULJS00224 = true
|
||
NPUH10047 = true
|
||
ULAS42214 = true
|
||
ULJS19054 = true
|
||
NPJH50184 = true
|
||
|
||
# Warriors Orochi - might help #9843
|
||
ULJM05314 = true
|
||
ULUS10341 = true
|
||
ULES01054 = true
|
||
ULJM08022 = true
|
||
NPJH50126 = true
|
||
ULJM08052 = true
|
||
ULAS42316 = true
|
||
|
||
# Tomb Raider Anniversary - might help #11179
|
||
ULES00826 = true
|
||
ULJS00133 = true
|
||
ULUS10253 = true
|
||
|
||
[ForceSoftwareRenderer]
|
||
# Darkstalkers
|
||
ULES00016 = true
|
||
ULUS10005 = true
|
||
ULJM05005 = true
|
||
|
||
# Football Manager Handheld series (#5934)
|
||
ULES00248 = true # ??
|
||
ULES00549 = true # 2007
|
||
ULES00934 = true # 2008
|
||
ULES01152 = true # 2009
|
||
NPUH10036 = true # 2010
|
||
ULES01338 = true # 2010
|
||
ULES01455 = true # 2011
|
||
ULES01555 = true # 2012
|
||
ULES01582 = true # 2013
|
||
|
||
# Giana's Return (homebrew) #11940
|
||
GIAN00352 = true
|
||
|
||
# Echoshift (other version of echochrome?)
|
||
UCES01313 = true
|
||
NPUG80303 = true
|
||
NPUG70077 = true
|
||
|
||
[DarkStalkersPresentHack]
|
||
# Darkstalkers
|
||
ULES00016 = true
|
||
ULUS10005 = true
|
||
ULJM05005 = true
|
||
|
||
[ReportSmallMemStick]
|
||
# Harry Potter and the Goblet of Fire - issue #13266
|
||
ULUS10032 = true
|
||
ULES00210 = true
|
||
ULES00214 = true
|
||
ULES00215 = true
|
||
ULES00216 = true
|
||
ULKS46047 = true
|
||
# Street Fighter Alpha 3 MAX - issue #10462
|
||
ULJM05082 = true
|
||
ULUS10062 = true
|
||
ULES00235 = true
|
||
ULJM05225 = true
|
||
CPCS01043 = true
|
||
ULUS10062 = true
|
||
# LEGO Star Wars II: The Original Trilogy
|
||
ULES00479 = true
|
||
ULUS10155 = true
|
||
# Tony Hawk's Underground 2 Remix
|
||
ULES00033 = true
|
||
ULUS10014 = true
|
||
# Virtua Tennis: World Tour
|
||
ULES00126 = true
|
||
ULJM05079 = true
|
||
ULKS46023 = true
|
||
ULUS10037 = true
|
||
# Warriors Orochi - issue #16827
|
||
ULJM05314 = true
|
||
ULUS10341 = true
|
||
ULES01054 = true
|
||
ULJM08022 = true
|
||
NPJH50126 = true
|
||
ULJM08052 = true
|
||
ULAS42316 = true
|
||
# Doko Demo Issho - issue #18420
|
||
UCJS10002 = true
|
||
UCJS10039 = true
|
||
UCJS18012 = true
|
||
# WWE All Stars
|
||
ULUS10544 = true
|
||
ULES01510 = true
|
||
# Activision Hits Remixed
|
||
ULES00640 = true
|
||
ULUS10186 = true
|
||
# Fortix (#20436)
|
||
NPUZ00016 = true
|
||
NPEZ00096 = true
|
||
# Jetpack Joyride
|
||
NPEZ00444 = true
|
||
NPEZ00469 = true
|
||
NPUZ00292 = true
|
||
NPEZ00470 = true
|
||
# Unbound saga issue #13111
|
||
NPUH10008 = true
|
||
NPEH00006 = true
|
||
|
||
[MemstickFixedFree]
|
||
# Assassin's Creed : Bloodlines - issue #12761
|
||
ULJM05571 = true
|
||
ULES01367 = true
|
||
NPEH00029 = true
|
||
ULUS10455 = true
|
||
|
||
[BlueToAlpha]
|
||
# Some games render first to RGB of a 4444 texture, then they switch to 565 and render masked to blue,
|
||
# just to be able to render to the alpha channel of the 4444. We can detect that and reroute rendering
|
||
# to avoid problems.
|
||
|
||
# Split/Second
|
||
ULES01402 = true
|
||
ULUS10513 = true
|
||
ULJM05812 = true
|
||
NPJH50371 = true
|
||
|
||
# Colin McRae's DiRT 2 - issue #13012 (car reflections)
|
||
ULUS10471 = true
|
||
ULJM05533 = true
|
||
NPJH50006 = true
|
||
ULES01301 = true
|
||
|
||
# Outrun 2006: Coast to Coast - issue #11358 (car reflections)
|
||
ULES00262 = true
|
||
ULUS10064 = true
|
||
ULKS46087 = true
|
||
|
||
[ForceMaxDepthResolution]
|
||
# See #17014 - some games don't need our heuristics that drop down to 16-bit depth.
|
||
|
||
# Outrun 2006: Coast to Coast - issue #11358 (car reflections)
|
||
ULES00262 = true
|
||
ULUS10064 = true
|
||
ULKS46087 = true
|
||
|
||
# Split/Second
|
||
ULES01402 = true
|
||
ULUS10513 = true
|
||
ULJM05812 = true
|
||
NPJH50371 = true
|
||
|
||
# Cars Race-o-rama
|
||
ULUS10428 = true
|
||
ULES01333 = true
|
||
|
||
# Test Drive Unlimited
|
||
ULET00386 = true
|
||
ULUS10249 = true
|
||
ULES00637 = true
|
||
ULKS46126 = true
|
||
|
||
[DateLimited]
|
||
# Car Jack Streets - issue #12698
|
||
NPUZ00043 = true
|
||
NPEZ00198 = true
|
||
|
||
[MpegAvcWarmUp]
|
||
# God Eater issue #13527 ,It is custom mpeg library that required sceMpegGetAvcAu return ERROR_MPEG_NO_DATA but break FIFA 14 issue #14086
|
||
# God Eater 1
|
||
ULJS00237 = true
|
||
ULKS46238 = true
|
||
|
||
# God Eater 2
|
||
ULJS00597 = true
|
||
NPJH50832 = true
|
||
ULJS19093 = true
|
||
NPJH50832 = true
|
||
|
||
# God Eater Burst
|
||
ULJS00351 = true
|
||
NPJH50352 = true
|
||
ULJS00350 = true
|
||
ULKS46263 = true
|
||
ULUS10563 = true
|
||
ULES01519 = true
|
||
ULJS19056 = true
|
||
NPJH50352 = true
|
||
ULUS10563FV = true
|
||
ULJS19081 = true
|
||
NPJH50352 = true
|
||
|
||
# Field Commander, see issue #10209
|
||
ULUS10088 = true
|
||
ULES00335 = true
|
||
ULKS46070 = true
|
||
|
||
# Valkyrie Profile Lenneth (last video crash, see #6008)
|
||
ULUS10107 = true
|
||
ULJM05101 = true
|
||
ULES00724 = true
|
||
ULJM05320 = true
|
||
|
||
[CenteredLines]
|
||
# Echochrome looks better with these. Related: #15556
|
||
UCJS10081 = true
|
||
UCKS46082 = true
|
||
NPUG80135 = true
|
||
UCES01011 = true
|
||
NPJG00012 = true
|
||
UCJS18028 = true
|
||
UCES01011 = true
|
||
UCAS40197 = true
|
||
NPEG00006 = true # Echochrome Micro???
|
||
NPUG80135 = true # Demo
|
||
|
||
# Webfest homebrew game (wireframe 3D rendering) looks substantially better with this.
|
||
WEBF00752 = true
|
||
|
||
# Metal Gear Solid: Portable Ops (see #20142)
|
||
ULUS10202 = true
|
||
ULES00645 = true
|
||
|
||
[ZZT3SelectHack]
|
||
# Bypass softlock on Zettai Zetsumei Toshi 3 character select screen #4901
|
||
# This problem affects the game also on PS3
|
||
ULJS00191 = true
|
||
UCAS40252 = true
|
||
UCKS45119 = true
|
||
NPJH50907 = true
|
||
UCAS40328 = true
|
||
ULJS19050 = true
|
||
NPJH50907 = true
|
||
|
||
[AllowLargeFBTextureOffsets]
|
||
# Final Fantasy - Type 0, see #18879
|
||
ULJM05900 = true
|
||
ULJM05901 = true
|
||
NPJH50443 = true
|
||
NPJH50444 = true
|
||
ULJM06217 = true
|
||
ULJM06218 = true
|
||
UCAS40346 = true
|
||
UCAS40347 = true
|
||
|
||
# Quickfix for Clone Wars, see #12949
|
||
ULES01284 = true
|
||
ULES01285 = true
|
||
ULUS10477 = true
|
||
|
||
# Star Wars: The Force Unleashed
|
||
ULUS10345 = true
|
||
ULKS46143 = true
|
||
ULES00981 = true
|
||
ULES00982 = true
|
||
LBSW10345 = true # Some modded version found in our report logs
|
||
|
||
# Juiced 2 bloom effect (see #7295)
|
||
ULES00928 = true
|
||
ULUS10312 = true
|
||
ULKS46154 = true
|
||
|
||
# Gripshift (see #21367)
|
||
ULUS10040 = true
|
||
ULES00177 = true
|
||
ULKS46040 = true
|
||
ULJM05089 = true
|
||
|
||
[FramebufferAllowLargeVerticalOffset]
|
||
# Tokimeki Memorial 4 (see #6379)
|
||
NPJH50127 = true
|
||
ULKS46226 = true
|
||
ULAS42206 = true
|
||
ULJM05541 = true
|
||
|
||
# Breath of Fire III
|
||
ULES00193 = true
|
||
ULJM05029 = true
|
||
ULJM05224 = true
|
||
NPJH50214 = true
|
||
|
||
[AtracLoopHack]
|
||
# Atrac looped incorrectly see #7601 #13773 #11586 #10139 #12083
|
||
# NOTE: This is no longer relevant after the Atrac3 rewrite, except for old savestates.
|
||
|
||
#Coded Arms: Contagion
|
||
ULUS10184 = true
|
||
ULJM05243 = true
|
||
ULKS46139 = true
|
||
|
||
#Gripshift
|
||
ULUS10040 = true
|
||
ULES00177 = true
|
||
ULKS46040 = true
|
||
ULJM05089 = true
|
||
|
||
#Jackass the Game
|
||
ULUS10303 = true
|
||
ULES00897 = true
|
||
|
||
#Shrek smash
|
||
ULUS10194 = true
|
||
ULES00618 = true
|
||
|
||
# Silver Fall
|
||
ULES00808 = true
|
||
ULUS10270 = true
|
||
|
||
[DeswizzleDepth]
|
||
# Ratchet & Clank smoke effects (#15859)
|
||
UCUS98633 = true
|
||
UCAS40145 = true
|
||
UCES00420 = true
|
||
UCJS10052 = true
|
||
UCKS45048 = true
|
||
UCJS18030 = true
|
||
UCJS18047 = true
|
||
NPJG00015 = true
|
||
|
||
# Jak & Daxter smoke effects (#20002)
|
||
UCES01225 = true
|
||
UCUS98634 = true
|
||
UCUS98755 = true # demo
|
||
NPUG80330 = true
|
||
NPHG00042 = true
|
||
NPUG98755 = true
|
||
NPEG90022 = true
|
||
UCES01378 = true
|
||
UCKS45131 = true
|
||
UCJS10103 = true
|
||
NPJG00038 = true
|
||
|
||
# Ratchet & Clank Secret Agent particle effects (#21079)
|
||
UCUS98697 = true
|
||
UCUS98707 = true
|
||
NPUG70011 = true
|
||
UCES00942 = true
|
||
UCKS45096 = true
|
||
UCET01101 = true
|
||
NPEG90010 = true
|
||
|
||
[SplitFramebufferMargin]
|
||
# Killzone: Liberation (see issue #6207)
|
||
UCES00279 = true
|
||
UCKS45041 = true
|
||
UCUS98646 = true
|
||
UCET00278 = true
|
||
UCUS98670 = true
|
||
UCUS98646 = true
|
||
|
||
[UseFFMPEGFindStreamInfo]
|
||
# The Warriors: Works around regression (#8991) by reverting to the old behavior
|
||
ULUS10213 = true
|
||
ULES00483 = true
|
||
|
||
# G.I Joe The Rise of Cobra hang workaround (#12374)
|
||
ULUS10435 = true
|
||
ULES01277 = true
|
||
|
||
[ForceLowerResolutionForEffectsOn]
|
||
# Amagoushi no Yakata series - offscreen solid color ID picking pass (issue #22514)
|
||
ULJS00216 = true
|
||
ULJS00230 = true
|
||
ULJS00247 = true
|
||
NPJH50186 = true
|
||
|
||
# The water effect of DiRT 2 and Outrun doesn't work in higher resolutions.
|
||
|
||
# Colin McRae's DiRT 2 - issue #13012 (water)
|
||
ULUS10471 = true
|
||
ULJM05533 = true
|
||
NPJH50006 = true
|
||
ULES01301 = true
|
||
|
||
# Outrun 2006: Coast to Coast - issue #11358 (car reflections), #11928 (water)
|
||
ULES00262 = true
|
||
ULUS10064 = true
|
||
ULKS46087 = true
|
||
|
||
# Burnout Dominator - lens flare effect (issue #11100)
|
||
# Some of the steps don't work at high resolution yet.
|
||
ULUS10236 = true
|
||
ULES00750 = true
|
||
ULJM05242 = true
|
||
ULJM05371 = true
|
||
NPJH50304 = true
|
||
ULES00703 = true
|
||
ULAS42095 = true
|
||
|
||
# Need for Speed - Shift (same as Burnout Dominator)
|
||
ULUS10462 = true
|
||
ULES01275 = true
|
||
ULJM05494 = true
|
||
NPJH50143 = true
|
||
ULJM05738 = true
|
||
|
||
# Motorstorm - See #16429
|
||
UCES01250 = true
|
||
UCAS40266 = true
|
||
UCUS98743 = true
|
||
UCES01250 = true
|
||
UCKS45124 = true
|
||
UCJS10104 = true
|
||
NPJG00047 = true
|
||
|
||
# Tiger Woods 06 - bloom during rain
|
||
ULUS10028 = true
|
||
ULES00153 = true
|
||
ULES00154 = true
|
||
ULJM05059 = true
|
||
ULAS42020 = true
|
||
|
||
# WipEout Pulse (prevents blocky light effects)
|
||
UCES00465 = true
|
||
NPEG90003 = true
|
||
UCUS98712 = true
|
||
NPUG70008 = true
|
||
UCAS40179 = true
|
||
UCKS45078 = true
|
||
UCET00713 = true # Prototype
|
||
|
||
# WipEout Pure (same as WipEout Pulse)
|
||
UCES00001 = true
|
||
UCUS98612 = true
|
||
UCJS10007 = true
|
||
NPJG00059 = true
|
||
UCKS45008 = true
|
||
ULES00229 = true # Demo
|
||
ULES00230 = true # Demo
|
||
ULES00231 = true # Demo
|
||
ULES00232 = true # Demo
|
||
ULUS10058 = true # Demo
|
||
UMDS10059 = true # Demo
|
||
ULJM05105 = true # Demo
|
||
UCAS40012 = true # Review
|
||
UCED00009 = true # Prototype
|
||
UCED00017 = true # Prototype
|
||
UCET00001 = true # Prototype
|
||
UTST99099 = true # Prototype
|
||
UTST99100 = true # Prototype
|
||
WPCE02025 = true # Mod
|
||
|
||
[ForceLowerResolutionForEffectsOff]
|
||
# Some games really don't work with this. Ratchet & Clank looks terrible.
|
||
UCUS98633 = true
|
||
UCAS40145 = true
|
||
UCES00420 = true
|
||
UCJS10052 = true
|
||
UCKS45048 = true
|
||
UCES00420 = true
|
||
UCJS18030 = true
|
||
UCJS18047 = true
|
||
NPJG00015 = true
|
||
|
||
# The various Tantalus games will not work with this.
|
||
|
||
# Cars Race-o-rama
|
||
ULUS10428 = true
|
||
ULES01333 = true
|
||
|
||
# MX vs ATV Reflex
|
||
ULES01375 = true
|
||
ULUS10429 = true
|
||
|
||
# MX vs ATV Untamed
|
||
ULUS10330 = true
|
||
ULES00993 = true
|
||
ULKS46176 = true
|
||
|
||
# Spongebob: The Yellow Avenger
|
||
ULES00280 = true
|
||
ULUS10092 = true
|
||
|
||
# Also, it's a really bad idea in Kurohyou.
|
||
|
||
# Kurohyou: Ryu ga Gotoku Shinshou
|
||
ULJM05713 = true
|
||
NPJH50333 = true
|
||
ULAS42244 = true
|
||
UCKS45159 = true
|
||
ULJM08047 = true
|
||
|
||
# Kurohyou 2: Ryu ga Gotoku Ashura Hen (Japan)
|
||
NPJH50562 = true
|
||
NPJH50333 = true
|
||
|
||
[NearestFilteringOnFramebufferCreate]
|
||
# Ridge Racer speedometer dynamic CLUT problem - they rely on some palette entries
|
||
# from memory, and render to the rest of the palette. The palette entries loaded from memory
|
||
# must not be blurred by filtering, so nearest it is. See issue #8509
|
||
|
||
# Ridge Racer
|
||
ULJS00001 = true
|
||
ULUS10001 = true
|
||
UCKS45002 = true
|
||
UCES00002 = true
|
||
ULJS19002 = true
|
||
UCKS45053 = true
|
||
NPJH50140 = true
|
||
|
||
# Ridge Racer 2
|
||
ULJS00080 = true
|
||
UCKS45032 = true
|
||
UCES00422 = true
|
||
UCAS40273 = true
|
||
NPJH50366 = true
|
||
|
||
# Burnout Dominator - the lens flare renders its occlusion result into every other 16-bit
|
||
# pixel of a palette, the rest of which is uploaded from memory. See #11100.
|
||
ULUS10236 = true
|
||
ULES00750 = true
|
||
ULJM05242 = true
|
||
ULJM05371 = true
|
||
NPJH50304 = true
|
||
ULES00703 = true
|
||
ULAS42095 = true
|
||
|
||
[AllowDownloadCLUT]
|
||
# Temporary compatibility option, while working on the GPU CLUT-from-framebuffer path.
|
||
# Not required for any games now that it works, but might be useful for development.
|
||
|
||
[EnglishOrJapaneseOnly]
|
||
# Twinbee Portable, see issue #16382
|
||
ULAS42089 = true
|
||
ULJM05221 = true
|
||
ULJM05323 = true
|
||
|
||
[OldAdrenoPixelDepthRoundingGL]
|
||
# See #16015
|
||
|
||
# Naruto Shippuden: Ultimate Ninja Impact
|
||
ULUS10582 = true
|
||
ULES01537 = true
|
||
ULJS00390 = true
|
||
ULAS42297 = true
|
||
ULJS19071 = true
|
||
NPJH50435 = true
|
||
NPJH50435 = true
|
||
|
||
# Kingdom Hearts - Birth By Sleep
|
||
ULES01441 = true
|
||
ULJM05600 = true
|
||
ULUS10505 = true
|
||
ULJM05775 = true # Final MIX
|
||
PSPJ30012 = true
|
||
UCAS40295 = true
|
||
UCKS45143 = true
|
||
UCAS40317 = true
|
||
UCAS40326 = true
|
||
UCKS45168 = true
|
||
ULJM06213 = true
|
||
ULJM06214 = true
|
||
|
||
# Monster Hunter Portable 3rd
|
||
NPJB40001 = true
|
||
NPJH55800 = true
|
||
ULJM05800 = true
|
||
ULJM08058 = true
|
||
|
||
# Persona 3 Portable
|
||
ULES01523 = true
|
||
ULUS10512 = true
|
||
UCAS40288 = true
|
||
ULJM05489 = true
|
||
UCKS45140 = true
|
||
ULJM08044 = true
|
||
NPJH50040 = true
|
||
UCKS45175 = true
|
||
|
||
# Hack/Link
|
||
ULJS00266 = true
|
||
ULJS00279 = true
|
||
ULJS19058 = true
|
||
|
||
# Midnight Club: LA Remix
|
||
ULUS10383 = true
|
||
ULES01144 = true
|
||
ULJS00180 = true
|
||
ULJS00267 = true
|
||
ULJM05904 = true
|
||
NPJH50440 = true
|
||
|
||
# ModNation Racers
|
||
UCES01327 = true
|
||
UCUS98741 = true
|
||
UCAS40306 = true
|
||
UCJS10112 = true
|
||
NPJG00116 = true
|
||
NPUG70097 = true # Demo
|
||
|
||
# Toca Race Driver 3 / DTM Race Driver 3 / V8 Supercars Shootout 3
|
||
ULES00613 = true
|
||
ULES00615 = true
|
||
ULES00614 = true
|
||
|
||
# Toca Race Driver 2 / DTM Race Driver 2
|
||
ULES00040 = true
|
||
ULES00041 = true
|
||
ULJM05160 = true
|
||
|
||
[ForceCircleButtonConfirm]
|
||
# Shining Ark, issue #15663
|
||
NPJH50717 = true
|
||
ULJM06223 = true
|
||
|
||
# Danball Senki, issue #17622
|
||
ULJS00361 = true
|
||
# Danball Senki Boost
|
||
ULJM05990 = true
|
||
|
||
# Shining Blade
|
||
NPJH50530 = true
|
||
|
||
[DisallowFramebufferAtOffset]
|
||
# Little Big Planet, see #16030
|
||
UCUS98744 = true
|
||
UCES01264 = true
|
||
UCJS10107 = true
|
||
NPJG00073 = true
|
||
UCAS40262 = true
|
||
|
||
# WWE Smackdown vs RAW 2006 : See #13797
|
||
ULES00227 = true
|
||
ULKS46057 = true
|
||
ULUS10050 = true
|
||
|
||
# WWE Smackdown vs RAW 2007
|
||
ULUS10199 = True
|
||
ULES00631 = True
|
||
ULJM05233 = True
|
||
|
||
# Rainbow Six: Vegas: See #9324
|
||
# Replaces a heuristic we added in #16971, which broke Castlevania - Symphony of the Night.
|
||
ULES00584 = true
|
||
ULUS10206 = true
|
||
|
||
[RockmanDash2SoundFix]
|
||
# Rockman Dash 2, see #11442
|
||
ULJM05037 = true
|
||
ULJM05216 = true
|
||
NPJH50181 = true
|
||
|
||
[SoftwareRasterDepth]
|
||
# Midnight Club: LA Remix (see #18625)
|
||
ULUS10383 = true
|
||
ULES01144 = true
|
||
ULJS00180 = true
|
||
ULJS00267 = true
|
||
ULJM05904 = true
|
||
NPJH50440 = true
|
||
|
||
# Syphon Filter - Dark Mirror (light flares, see #10229)
|
||
UCES00310 = true
|
||
UCUS98641 = true
|
||
UCUS98656 = true
|
||
UCUS98656 = true # Demo
|
||
|
||
# Syphon Filter - Logan's Shadow (light flares, see #10229)
|
||
UCUS98606 = true
|
||
UCES00710 = true
|
||
NPUG80173 = true
|
||
NPUA80013 = true # Demo
|
||
UCUS98704 = true # Demo
|
||
NPEG90002 = true # Demo
|
||
SYPH04036 = true # Prototype?
|
||
|
||
# Syphon Filter - Combat Ops (weird multiplayer-only variant)
|
||
NPUG80114 = true
|
||
NPEG00004 = true
|
||
|
||
# WipEout Pure (see #13344, sun lens flare)
|
||
UCES00001 = true
|
||
UCUS98612 = true
|
||
UCJS10007 = true
|
||
NPJG00059 = true
|
||
UCKS45008 = true
|
||
ULES00229 = true # Demo
|
||
ULES00230 = true # Demo
|
||
ULES00231 = true # Demo
|
||
ULES00232 = true # Demo
|
||
ULUS10058 = true # Demo
|
||
UMDS10059 = true # Demo
|
||
ULJM05105 = true # Demo
|
||
UCAS40012 = true # Review
|
||
UCED00009 = true # Prototype
|
||
UCED00017 = true # Prototype
|
||
UCET00001 = true # Prototype
|
||
UTST99099 = true # Prototype
|
||
UTST99100 = true # Prototype
|
||
WPCE02025 = true # Mod
|
||
|
||
# Resistance Retribution (see #18703)
|
||
UCES01184 = true
|
||
UCUS98668 = true
|
||
UCJP00174 = true
|
||
|
||
# Armored Core: Silent Line (see #17597)
|
||
ULJM05552 = true
|
||
UCAS40289 = true
|
||
NPUH10025 = true
|
||
NPEH00047 = true
|
||
|
||
# L.A. Rush (also known as just Rush) (sun lens flare)
|
||
ULES00554 = true
|
||
ULUS10174 = true
|
||
|
||
[BlockTransferDepth]
|
||
# Iron Man - see issue #16530
|
||
# Note that this option also requires IntraVRAMBlockTransferAllowCreateFB.
|
||
ULES01070 = true
|
||
ULES01071 = true
|
||
ULUS10347 = true
|
||
|
||
# Hayate no Gotoku!! Nightmare Paradise - see issue #17878
|
||
ULJM05416 = true
|
||
|
||
[DaxterRotatedAnalogStick]
|
||
# Daxter (see issue #17015)
|
||
UCUS98618 = true
|
||
UCUS98654 = true
|
||
UCES00044 = true
|
||
NPUG80329 = true
|
||
NPEG00025 = true
|
||
UCKS45025 = true
|
||
|
||
# GOW : Ghost of Sparta
|
||
UCUS98737 = true
|
||
UCAS40323 = true
|
||
NPHG00092 = true
|
||
NPEG00044 = true
|
||
NPEG00045 = true
|
||
NPJG00120 = true
|
||
NPUG80508 = true
|
||
UCJS10114 = true
|
||
UCES01401 = true
|
||
UCES01473 = true
|
||
# GOW : Ghost of Sparta Demo
|
||
NPJG90095 = true
|
||
NPEG90035 = true
|
||
NPUG70125 = true
|
||
# GOW : Chains Of Olympus
|
||
UCAS40198 = true
|
||
UCUS98653 = true
|
||
UCES00842 = true
|
||
ULJM05438 = true
|
||
ULJM05348 = true
|
||
UCKS45084 = true
|
||
NPUG80325 = true
|
||
NPEG00023 = true
|
||
NPHG00027 = true
|
||
NPHG00028 = true
|
||
NPJH50170 = true
|
||
UCET00844 = true
|
||
# GOW: Chains of Olympus Demo
|
||
UCUS98705 = true
|
||
UCED00971 = true
|
||
UCUS98713 = true
|
||
|
||
[LoadCLUTFromCurrentFrameOnly]
|
||
# Helps Syphon Filter: Logan's Shadow color issue, # where we accidentally load a CLUT from an outdated framebuffer.
|
||
# Perhaps this should be the default.
|
||
UCUS98606 = true
|
||
UCES00710 = true
|
||
NPUG80173 = true
|
||
NPUA80013 = true # Demo
|
||
UCUS98704 = true # Demo
|
||
NPEG90002 = true # Demo
|
||
SYPH04036 = true # Prototype?
|
||
|
||
[ForceUMDReadSpeed]
|
||
# Aces of War required slow read speed (even in Real PSP), see #11062
|
||
ULES00590 = true
|
||
ULJM05075 = true
|
||
# Sengoku Musou 3Z Special DLC see #9993
|
||
ULJM06024 = true
|
||
|
||
# Bejeweled 2. This shouldn't really fix anything since it's a PSN game that didn't run from UMD,
|
||
# but apparently it does work around the timing error. See issue #15304 .
|
||
NPUG30038 = true
|
||
NPEG00036 = true
|
||
|
||
# Doko Demo Issho, load savedata error see #18420
|
||
UCJS10002 = true
|
||
UCJS18002 = true
|
||
|
||
# Driver 76, see #16904 #12054
|
||
ULUS10235 = true
|
||
ULES00740 = true
|
||
|
||
# Harukanaru Toki no Naka de 3 with Izayoiki Aizouban, see #6127
|
||
ULJM05441 = true
|
||
KOEIP0167 = true
|
||
ULJM06245 = true
|
||
|
||
# Ace Combat: Joint Assault #12434
|
||
ULUS10511 = true
|
||
ULES01408 = true
|
||
|
||
# Ace Combat X2: Joint Assault #5545
|
||
ULJS00290 = true
|
||
ULKS46254 = true
|
||
ULJS19057 = true
|
||
NPJH50263 = true
|
||
|
||
# Tales of the World: Radiant Mythology 2 - #19196
|
||
ULJS00175 = true
|
||
UCAS40244 = true
|
||
UCKS45110 = true
|
||
ULJS19044 = true
|
||
NPJH50852 = true
|
||
|
||
# Crash of the Titans - #12510
|
||
ULES00915 = true
|
||
ULES00916 = true
|
||
ULES00917 = true
|
||
ULES00918 = true
|
||
ULUS10304 = true
|
||
|
||
# Resistance Retribution - reported to be more stable. #20421
|
||
UCES01184 = true
|
||
UCUS98668 = true
|
||
UCJP00174 = true
|
||
|
||
# Twisted Metal sound effects breakages are improved further with this - see #10933
|
||
UCES00018 = true
|
||
UCUS98601 = true
|
||
|
||
[TacticsOgreEliminateDebugReadback]
|
||
ULUS10565 = true
|
||
ULES01500 = true
|
||
ULJM05753 = true
|
||
NPJH50348 = true
|
||
ULJM06009 = true
|
||
UCKS45164 = true
|
||
|
||
[DisableMemcpySlicing]
|
||
# Resistance (#18821)
|
||
UCES01184 = true
|
||
UCUS98668 = true
|
||
UCJP00174 = true
|
||
|
||
# Syphon Filter, see issue #20625
|
||
|
||
# Logan's Shadow
|
||
UCUS98606 = true
|
||
UCES00710 = true
|
||
NPUG80173 = true
|
||
NPUA80013 = true # Demo
|
||
UCUS98704 = true # Demo
|
||
NPEG90002 = true # Demo
|
||
SYPH04036 = true # Prototype?
|
||
# Combat Ops
|
||
NPUG80114 = true
|
||
NPEG00004 = true
|
||
|
||
[ForceHLEPsmf]
|
||
# See issue #20467
|
||
NPUH10105 = true
|
||
NPEH00122 = true
|
||
|
||
[SaveStatesNotRecommended]
|
||
# MONSTER HUNTER FREEDOM
|
||
UCKS45036 = true
|
||
ULUS10084 = true
|
||
ULAS42060 = true
|
||
|
||
# MONSTER HUNTER FREEDOM(TM)
|
||
ULES00318 = true
|
||
|
||
# MONSTER HUNTER FREEDOM 2
|
||
ULUS10266 = true
|
||
ULES00851 = true
|
||
|
||
# MONSTER HUNTER FREEDOM UNITE
|
||
ULED01244 = true
|
||
ULES01213 = true
|
||
ULUS10391 = true
|
||
ULUS10391 = true
|
||
|
||
# Monster Hunter Freedom Unite (Demo)
|
||
ULUS90003 = true
|
||
|
||
# Monster Hunter Portable
|
||
ULJM05066 = true
|
||
|
||
# Monster Hunter Portable 2nd
|
||
ULJM05156 = true
|
||
|
||
# Monster Hunter Portable 2nd G
|
||
ULJM05500 = true
|
||
|
||
# Monster Hunter Portable 3rd
|
||
NPJH90146 = true
|
||
ULJM05800 = true
|
||
NPJB40001 = true
|
||
NPJH55800 = true
|
||
ULJM08058 = true
|
||
|
||
# Monster Hunter Portable 3rd HD
|
||
NPJB40001 = true
|
||
|
||
# Patapon 3
|
||
UCUS98751 = true
|
||
UCAS40318 = true
|
||
UCJS10113 = true
|
||
UCKS45169 = true
|
||
NPJG00122 = true
|
||
UCJS18048 = true
|
||
UCES01421 = true
|
||
UCJS18059 = true
|
||
|
||
[MsgDialogAutoStatus]
|
||
# Ghost Recon - Predator. See #20856
|
||
ULUS10445 = true
|
||
ULES01350 = True
|
||
|
||
[NullPageValid]
|
||
# Works around crashes in some games (such as GoW: GoS, see issue #14958) that access invalid memory pages, by mapping some extra memory at address 0.
|
||
# GOW : Ghost of Sparta
|
||
UCUS98737 = true
|
||
UCAS40323 = true
|
||
NPHG00092 = true
|
||
NPEG00044 = true
|
||
NPEG00045 = true
|
||
NPJG00120 = true
|
||
NPUG80508 = true
|
||
UCJS10114 = true
|
||
UCES01401 = true
|
||
UCES01473 = true
|
||
# GOW : Ghost of Sparta Demo
|
||
NPJG90095 = true
|
||
NPEG90035 = true
|
||
NPUG70125 = true
|
||
|
||
[DetectDestBlendSquared]
|
||
# Fixes the problem in Brave Story where we had to copy the framebuffer to blend it with itself.
|
||
# We can just do that blend natively on PC. See #19820
|
||
ULUS10279 = true
|
||
UCJS10024 = true
|
||
UCAS40096 = true
|
||
|
||
[BoostExactFramebufferMatch]
|
||
# Tales of Phantasia X, retro subgame. See issue #21162
|
||
ULJS00293 = true
|
||
ULKS46257 = true
|
||
ULJS19073 = true
|
||
NPJH50848 = true
|
||
|
||
# Tales of Phantasia FVE
|
||
ULJS00079 = true
|
||
|
||
[PersistentFramebuffers]
|
||
# A few games render to framebuffers and count on them sticking around "forever", like Mahjong Artifacts.
|
||
NPUZ00062 = true # Mahjong Artifacts (MJA)
|
||
NPEZ00194 = true # Mahjong Artifacts (MJA)
|
||
NPEZ00003 = true # MJA 2
|
||
NPUZ00006 = true # MJA 2
|
||
|
||
[FileCreatedTimeHack]
|
||
# Silent Hill: Shattered Memories does some strange checks of the file-created time, which won't pass on some platforms. See issue #13781
|
||
ULES01352 = true
|
||
ULUS10450 = true
|
||
ULAS42189 = true
|
||
ULJM05564 = true
|
||
ULJM05828 = true
|
||
NPJH50148 = true
|
||
|
||
[FastEmulatedGPU]
|
||
# Crude hack that makes the emulated GPU appear a lot faster, removing internal slowdowns in games. This makes Outrun stick to 60fps.
|
||
# Outrun 2006: Coast to Coast - issue #11358 (car reflections)
|
||
ULES00262 = true
|
||
ULUS10064 = true
|
||
ULKS46087 = true
|
||
|
||
[CorrectCullAfterClip]
|
||
# Only a few known games need culling to happen accurately *after* clipping: Sengoku Cannon, Flatout, GachiTora and Nova.
|
||
|
||
# Sengoku Cannon
|
||
UCAS40019 = true
|
||
ULJM05021 = true
|
||
|
||
# Flatout
|
||
ULUS10328 = true
|
||
ULES00968 = true
|
||
ULES00969 = true
|
||
|
||
# GachiTora! Abarenbou Kyoushi in High School: a sliver at the screen edge from a strip through the near plane
|
||
ULJS00355 = true
|
||
NPJH50409 = true
|
||
|
||
# Nova (minis): like GachiTora
|
||
NPUZ00179 = true
|
||
|
||
[SpriteBorderFix]
|
||
# TODO: We really need some kind of aggregation method... saying that Ridge racer is this list of IDs.
|
||
|
||
# For more information see #21789
|
||
|
||
# Pushes texture coordinates slightly inwards on detected 2D sprites, to avoid edge glitches.
|
||
# The number is in texels. Useful for example on the pause screen in GTA.
|
||
# NOTE: This is currently tuned only for GTA, but may work with some other games too with filtering
|
||
# problems. 0.5 is half a texel, which seems to be enough to smooth everything out.
|
||
|
||
# NOTE: Negative values are interpreted as applying from both top, left, bottom and right,
|
||
# while positive values only apply to bottom and right. Different games need different measures.
|
||
|
||
# Grand Theft Auto: Vice City Stories
|
||
ULUS10160 = 0.5
|
||
ULES00502 = 0.5
|
||
ULES00503 = 0.5
|
||
ULJM05297 = -0.5 # For whatever reason the japanese version needs the more aggressive version.
|
||
ULJM05395 = -0.5
|
||
ULJM05884 = -0.5
|
||
NPJH50827 = -0.5
|
||
# Grand Theft Auto: Vice City Stories (prototypes)
|
||
ULET00417 = 0.5
|
||
# Grand Theft Auto: Liberty City Stories
|
||
ULUS10041 = 0.5
|
||
ULES00151 = 0.5
|
||
ULES00182 = 0.5
|
||
ULJM05255 = 0.5
|
||
ULJM05359 = 0.5
|
||
ULJM05885 = 0.5
|
||
NPJH50825 = 0.5
|
||
# Grand Theft Auto: Liberty City Stories (prototypes)
|
||
ULUX80146 = 0.5
|
||
# Grand Theft Auto: Sindacco Chronicles (GTA LCS romhack)
|
||
ULUS01826 = 0.5
|
||
# Seen in Liberty City (GTA LCS romhack)
|
||
ULUS11826 = 0.5
|
||
|
||
# Tales of Destiny 2
|
||
ULJS00097 = -0.25
|
||
|
||
# Outrun 2006: Coast to Coast
|
||
ULES00262 = 0.5
|
||
ULUS10064 = 0.5
|
||
ULKS46087 = 0.5
|
||
|
||
# Ridge Racer/Ridge Racer 2
|
||
|
||
# Ridge Racer
|
||
ULJS00001 = 0.5
|
||
ULUS10001 = 0.5
|
||
UCKS45002 = 0.5
|
||
UCES00002 = 0.5
|
||
ULJS19002 = 0.5
|
||
UCKS45053 = 0.5
|
||
NPJH50140 = 0.5
|
||
|
||
# Ridge Racer 2
|
||
ULJS00080 = 0.5
|
||
UCKS45032 = 0.5
|
||
UCES00422 = 0.5
|
||
UCAS40273 = 0.5
|
||
NPJH50366 = 0.5
|
||
|
||
# Metal Slug Anthology title screen
|
||
ULES00530 = -0.5
|
||
ULJS00090 = -0.5
|
||
ULAS42086 = -0.5
|
||
ULKS46129 = -0.5
|
||
ULJS00206 = -0.5
|
||
ULAS42161 = -0.5
|
||
NPJH50038 = -0.5
|
||
ULUS10154 = -0.5
|
||
|
||
# Metal Slug XX combat school
|
||
ULUS10495 = -0.5
|
||
|
||
# Toukiden: Kiwami (issue #19422)
|
||
NPJH50878 = -0.4
|
||
ULJM06376 = -0.4
|
||
KTGSP0266 = -0.4
|
||
|
||
# Naruto Shippuden: Ultimate Ninja Heroes 3
|
||
ULES01407 = -0.5
|
||
ULJS00236 = -0.5
|
||
ULAS42208 = -0.5
|
||
ULAS42317 = -0.5
|
||
ULUS10518 = -0.5
|
||
ULJS19066 = -0.5
|
||
|
||
# Dragon Ball Z: Shin Budokai Another road
|
||
ULES00789 = 0.5
|
||
ULUS10234 = 0.5
|
||
ULAS42103 = 0.5
|
||
ULJS00107 = 0.5
|
||
ULKS46184 = 0.5
|
||
|
||
[TextureCLUTInShader]
|
||
# Fushigi no Dungeon 4. See #15251. This drastically reduces the amount of textures decoded by the game,
|
||
# but due to lots of tile modifications the number is still pretty high.
|
||
NPJH50698 = true
|
||
ULJS00547 = true
|
||
|
||
# PoPoLoCrois
|
||
UCJS10005 = true
|
||
UCAS40009 = true
|
||
ULUS10018 = true
|
||
UCJS18003 = true
|
||
ULES00291 = true
|
||
NPJG00033 = true
|
||
|
||
[DisableRangeCulling]
|
||
# Gran Turismo has some cases where things on the side of the road slightly glitch out of existence at the edge
|
||
# of the screen. There's no benefit to range culling in this game, so let's disable it.
|
||
UCUS98632 = true
|
||
UCES01245 = true
|
||
UCAS40265 = true
|
||
UCJS10100 = true
|
||
UCKS45127 = true
|
||
UCJS18055 = true
|
||
NPJG00027 = true
|
||
|
||
[BlockTransferReadbackSmall]
|
||
# With BlockTransferAllowCreateFB, still read back block transfers of up to 64 pixels into RAM, a frame late.
|
||
# Cars Race-O-Rama copies an 8x8 luminance reduction of the scene out of VRAM, and the CPU sets its brightness
|
||
# adaptation from it. Without it, the game kept getting darker (#15914). MX vs ATV Reflex (same engine) too.
|
||
ULUS10428 = true
|
||
ULES01333 = true
|
||
ULES01375 = true
|
||
ULUS10429 = true
|
||
|
||
[DepthCLUTIntoHalves]
|
||
# A depth buffer read through a CLUT is stretched 2x wide into a 16-bit view of an 8888 buffer, so each depth texel
|
||
# fills both halves of an 8888 pixel. Cars Race-O-Rama keeps the upper half as the pixel's alpha (its fog factor).
|
||
# At a higher render scale, the upper half sampled the right half of the depth texel, half a pixel off the scene,
|
||
# leaving magenta halos on the right of objects. With this, each render pixel reads its own 8888 pixel's depth.
|
||
ULUS10428 = true
|
||
ULES01333 = true
|
||
ULES01375 = true
|
||
ULUS10429 = true
|
||
ULES00280 = true
|
||
ULES00993 = true
|
||
|
||
[AccurateSplines]
|
||
# Tessellate Bezier patches and splines with the GE's own fixed-point evaluation, as the software renderer does.
|
||
# Slower, but in Coded Arms the glow under the floor grates z-fights with the floor without it (#21391).
|
||
ULUS10019 = true
|
||
|
||
[ReadbackShadow]
|
||
# Partial color readbacks between renders read the whole buffer once into a copy outside PSP memory, and each
|
||
# piece is copied from there, so only the first one waits for the GPU. Motorstorm reads parts of the screen
|
||
# about 18 times a frame through motorstorm_pixel_read, and was twice as slow without this.
|
||
# Motorstorm
|
||
UCES01250 = true
|
||
UCAS40266 = true
|
||
UCUS98743 = true
|
||
UCKS45124 = true
|
||
UCJS10104 = true
|
||
NPJG00047 = true
|
||
# Grand Knights History copies many slivers of a framebuffer (c42d04829f)
|
||
ULJS00394 = true
|
||
ULJS19068 = true
|
||
NPJH50518 = true
|
||
|
||
[ColorPickingDrawSyncReadback]
|
||
# In 3D investigation mode, the Amagoushi no Yakata games render a solid color ID picking pass, wait for it
|
||
# with sceGeDrawSync(0) and read it from VRAM to find what the cursor is over (#22514). Read back the
|
||
# framebuffer the last list drew to at each sceGeDrawSync(0).
|
||
ULJS00216 = true
|
||
ULJS00230 = true
|
||
ULJS00247 = true
|
||
NPJH50186 = true
|