Files
ppsspp/Core/HLE/sceUsbMic.h
T
chriopter cd0532b321 Mic: Implement sceAudioWaitInputEnd/PollInputEnd and the sceUsbMic equivalents
A non-blocking sceAudioInput keeps filling its buffer from the host capture
after it returns, but WaitInputEnd and PollInputEnd reported it done at once,
so a game that reads the buffer right after the wait (FTB2's voice chat) got
nothing. WaitInputEnd now blocks like the blocking input path, and
PollInputEnd returns 1 until the buffer is full. Both pad with silence after
the same 100 ms of host jitter, so a stalled device cannot hang the game.
2026-10-16 18:32:07 +02:00

94 lines
2.2 KiB
C++

// Copyright (c) 2019- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
#include <vector>
#include "sceKernel.h"
void Register_sceUsbMic();
void __UsbMicInit();
void __UsbMicShutdown();
void __UsbMicDoState(PointerWrap &p);
enum MICTYPE {
AUDIOINPUT,
USBMIC,
CAMERAMIC
};
struct MicWaitInfo {
SceUID threadID;
u32 addr;
int needSize;
u32 sampleRate;
};
class QueueBuf {
public:
QueueBuf(int size);
~QueueBuf();
QueueBuf(const QueueBuf &buf) = delete;
QueueBuf& operator=(const QueueBuf &buf) = delete;
int push(const u8 *buf, int size);
int pop(u8 *buf, int size);
void resize(int newSize);
void flush();
int getAvailableSize() const {
return available;
}
int getRemainingSize() const;
int getStartPos() const;
int getCapacity() const {
return capacity;
}
private:
int available = 0;
int end = 0;
int capacity; // set in constructor
u8 *buf_;
};
namespace Microphone {
int startMic();
int stopMic();
bool isHaveDevice();
bool isMicStarted();
int numNeedSamples();
int availableAudioBufSize();
int getReadMicDataLength();
int addAudioData(u8 *buf, int size);
int getAudioData(u8 *buf, int size);
void flushAudioData();
std::vector<std::string> getDeviceList();
void onMicDeviceChange();
}
u32 __MicInput(u32 maxSamples, u32 sampleRate, u32 bufAddr, MICTYPE type, bool block = true);
// Finish a non-blocking __MicInput. Wait blocks the thread until the buffer is full and
// returns whether it had to; Poll returns 1 while the buffer is not full yet.
bool __MicWaitInputEnd();
u32 __MicPollInputEnd();