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An input box whose show() threw, a second input box open at onDestroy, and browse commands dropped for a destroyed activity or failing in processCommand were never answered, leaving the native side waiting (a game's OSK forever). The image proxy also crashed the app on a picker result without a URI, a SecurityException or an OOM. Input boxes now answer exactly once, instead of a success followed by an ignored failure. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>