Files
ppsspp/Core/HLE
Henrik RydgårdandClaude Opus 5.5 2a54eff606 AdhocMatching: Don't write past the GetMembers buffer
The sibling/child loop didn't check requestedpeers, so a game passing a
buffer smaller than the member count got it overflowed. Also validate the
guest range before writing.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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