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GetCurrentDrawAsDebugVertices (GE debugger vertex preview) sized its index scratch
buffer at a fixed 65536 and then ran both expanding steps into it: index generation
turns strips/fans into up to 3 indices per input index, and RunSoftwareTransform can
then expand points/lines/rects into 6 more each. A 30000-vertex triangle strip wrote
~90000 entries. Size the buffer from the count instead.
The Expand{Rectangles,Lines,Points} capacity checks were also off: they compared the
expansion against indsSize but write the expanded indices at inds + vertexCount, so
the input count has to be part of the sum.
ControlMapper::Axis wrote rawAxisValue_[axis.axisId] with no bounds check, one line
below an explicit check on axis.deviceId. axisId comes straight from the device -
Android reports AXIS_GENERIC_13..16 as 44..47, against a 44-entry array - so it wrote
into the neighbouring deviceTimestamps_. NativeAxis had the same unchecked write into
HLEPlugins::PluginDataAxis, where it goes out of the object entirely.
Rewind's LockedDecompress computed its copy-from-base block size as
base.size() - result.size() in size_t and truncated to int, so it went negative once
the output grew past the base, and insert() then ran with last < first. That happens
because a state can outlive the base it was compressed against: there are 20 states
but only 2 bases, rotated every 16 saves. Track a generation per base and refuse to
decode a state whose base is gone, and bound the block size against the base itself.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DCPmm7FoQUoqrbMdhfqhQ2
84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
#pragma once
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#include <mutex>
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#include <thread>
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#include "Common/Serialize/Serializer.h"
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#include "Common/CommonTypes.h"
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#include "Common/TimeUtil.h"
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namespace SaveState {
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// This ring buffer of states is for rewind save states, which are kept in RAM.
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// Save states are compressed against one of two reference saves (bases_), and the reference
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// is switched to a fresh save every N saves, where N is BASE_USAGE_INTERVAL.
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// The compression is a simple block based scheme where 0 means to copy a block from the base,
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// and 1 means that the following bytes are the next block. See Compress/LockedDecompress.
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class StateRingbuffer {
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public:
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StateRingbuffer() {
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size_ = REWIND_NUM_STATES;
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states_.resize(size_);
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baseMapping_.resize(size_);
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}
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~StateRingbuffer() {
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if (compressThread_.joinable()) {
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compressThread_.join();
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}
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}
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CChunkFileReader::Error Save();
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CChunkFileReader::Error Restore(std::string *errorString, std::string *metadata);
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void ScheduleCompress(std::vector<u8> *result, const std::vector<u8> *state, const std::vector<u8> *base);
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void Compress(std::vector<u8> &result, const std::vector<u8> &state, const std::vector<u8> &base);
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void LockedDecompress(std::vector<u8> &result, const std::vector<u8> &compressed, const std::vector<u8> &base);
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void Clear();
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bool Empty() const {
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return next_ == first_;
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}
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void Process();
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void NotifyState();
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double NextStateTimestamp() const;
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private:
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const int BLOCK_SIZE = 8192;
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const int REWIND_NUM_STATES = 20;
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// TODO: Instead, based on size of compressed state?
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const int BASE_USAGE_INTERVAL = 15;
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typedef std::vector<u8> StateBuffer;
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struct RewindState {
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StateBuffer stateBuffer;
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double savedTime;
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bool empty() const { return stateBuffer.empty(); }
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void clear() { stateBuffer.clear(); savedTime = 0.0; }
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};
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int first_ = 0;
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int next_ = 0;
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int size_;
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std::vector<RewindState> states_;
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StateBuffer bases_[2];
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// Which generation each base slot currently holds, and which generation each state was
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// compressed against. There are more states than bases, so states do go stale.
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int baseGeneration_[2] = {-1, -1};
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int nextBaseGeneration_ = 0;
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std::vector<int> baseMapping_;
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std::mutex lock_;
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std::thread compressThread_;
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std::vector<u8> buffer_;
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int base_ = -1;
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int baseUsage_ = 0;
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double rewindLastTime_ = 0.0f;
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};
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} // namespace SaveState
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