With the span drawing and sampling faster, the setup a triangle repeats
for each tile it touches weighs more, so the rule is now eight tiles per
thread instead of sixteen (64x32 on eight threads). Against sixteen, in
wall time on five games: God of War -2.6%, Wipeout -1.7%, LocoRoco -5.2%,
Tekken 6 -5.6%, Burnout -3.3%, with 2.5-8% less CPU. Four per thread used
the least CPU but was slower than eight in wall time in most of them.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>