Files
ppsspp/Core/HLE/KernelWaitHelpers.h
T

189 lines
6.8 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <vector>
#include <map>
#include <algorithm>
#include "Core/HLE/sceKernelThread.h"
namespace HLEKernel
{
template <typename WaitInfoType, typename PauseType>
inline bool WaitPauseHelperUpdate(SceUID pauseKey, SceUID threadID, std::vector<WaitInfoType> &waitingThreads, std::map<SceUID, PauseType> &pausedWaits, u64 pauseTimeout) {
WaitInfoType waitData = {0};
for (size_t i = 0; i < waitingThreads.size(); i++) {
WaitInfoType *t = &waitingThreads[i];
if (t->threadID == threadID)
{
waitData = *t;
// TODO: Hmm, what about priority/fifo order? Does it lose its place in line?
waitingThreads.erase(waitingThreads.begin() + i);
break;
}
}
if (waitData.threadID != threadID)
return false;
waitData.pausedTimeout = pauseTimeout;
pausedWaits[pauseKey] = waitData;
return true;
}
template <>
inline bool WaitPauseHelperUpdate<SceUID, u64>(SceUID pauseKey, SceUID threadID, std::vector<SceUID> &waitingThreads, std::map<SceUID, u64> &pausedWaits, u64 pauseTimeout) {
// TODO: Hmm, what about priority/fifo order? Does it lose its place in line?
waitingThreads.erase(std::remove(waitingThreads.begin(), waitingThreads.end(), threadID), waitingThreads.end());
pausedWaits[pauseKey] = pauseTimeout;
return true;
}
template <typename WaitInfoType, typename PauseType>
inline u64 WaitPauseHelperGet(SceUID pauseKey, SceUID threadID, std::map<SceUID, PauseType> &pausedWaits, WaitInfoType &waitData) {
waitData = pausedWaits[pauseKey];
u64 waitDeadline = waitData.pausedTimeout;
pausedWaits.erase(pauseKey);
return waitDeadline;
}
template <>
inline u64 WaitPauseHelperGet<SceUID, u64>(SceUID pauseKey, SceUID threadID, std::map<SceUID, u64> &pausedWaits, SceUID &waitData) {
waitData = threadID;
u64 waitDeadline = pausedWaits[pauseKey];
pausedWaits.erase(pauseKey);
return waitDeadline;
}
enum WaitBeginEndCallbackResult {
WAIT_CB_BAD_WAIT_DATA = -2,
WAIT_CB_BAD_WAIT_ID = -1,
WAIT_CB_SUCCESS = 0,
WAIT_CB_RESUMED_WAIT = 1,
};
template <typename WaitInfoType, typename PauseType>
WaitBeginEndCallbackResult WaitBeginCallback(SceUID threadID, SceUID prevCallbackId, int waitTimer, std::vector<WaitInfoType> &waitingThreads, std::map<SceUID, PauseType> &pausedWaits, bool doTimeout = true) {
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
// This means two callbacks in a row. PSP crashes if the same callback runs inside itself.
// TODO: Handle this better?
if (pausedWaits.find(pauseKey) != pausedWaits.end()) {
return WAIT_CB_SUCCESS;
}
u64 pausedTimeout = 0;
if (doTimeout && waitTimer != -1) {
s64 cyclesLeft = CoreTiming::UnscheduleEvent(waitTimer, threadID);
pausedTimeout = CoreTiming::GetTicks() + cyclesLeft;
}
if (!WaitPauseHelperUpdate(pauseKey, threadID, waitingThreads, pausedWaits, pausedTimeout)) {
return WAIT_CB_BAD_WAIT_DATA;
}
return WAIT_CB_SUCCESS;
}
template <typename KO, WaitType waitType, typename WaitInfoType>
WaitBeginEndCallbackResult WaitBeginCallback(SceUID threadID, SceUID prevCallbackId, int waitTimer) {
u32 error;
SceUID uid = __KernelGetWaitID(threadID, waitType, error);
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
KO *ko = uid == 0 ? NULL : kernelObjects.Get<KO>(uid, error);
if (ko) {
return WaitBeginCallback(threadID, prevCallbackId, waitTimer, ko->waitingThreads, ko->pausedWaits, timeoutPtr != 0);
} else {
return WAIT_CB_BAD_WAIT_ID;
}
}
template <typename KO, WaitType waitType, typename WaitInfoType, typename PauseType, class TryUnlockFunc>
WaitBeginEndCallbackResult WaitEndCallback(SceUID threadID, SceUID prevCallbackId, int waitTimer, TryUnlockFunc TryUnlock, std::vector<WaitInfoType> &waitingThreads, std::map<SceUID, PauseType> &pausedWaits) {
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
// Note: Cancel does not affect suspended semaphore waits, probably same for others.
u32 error;
SceUID uid = __KernelGetWaitID(threadID, waitType, error);
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
KO *ko = uid == 0 ? NULL : kernelObjects.Get<KO>(uid, error);
if (!ko || pausedWaits.find(pauseKey) == pausedWaits.end()) {
// TODO: Since it was deleted, we don't know how long was actually left.
// For now, we just say the full time was taken.
if (timeoutPtr != 0 && waitTimer != -1) {
Memory::Write_U32(0, timeoutPtr);
}
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_DELETE);
return WAIT_CB_SUCCESS;
}
WaitInfoType waitData;
u64 waitDeadline = WaitPauseHelperGet(pauseKey, threadID, pausedWaits, waitData);
// TODO: Don't wake up if __KernelCurHasReadyCallbacks()?
bool wokeThreads;
// Attempt to unlock.
if (TryUnlock(ko, waitData, error, 0, wokeThreads)) {
return WAIT_CB_SUCCESS;
}
// We only check if it timed out if it couldn't unlock.
s64 cyclesLeft = waitDeadline - CoreTiming::GetTicks();
if (cyclesLeft < 0 && waitDeadline != 0) {
if (timeoutPtr != 0 && waitTimer != -1)
Memory::Write_U32(0, timeoutPtr);
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
return WAIT_CB_SUCCESS;
} else {
if (timeoutPtr != 0 && waitTimer != -1) {
CoreTiming::ScheduleEvent(cyclesLeft, waitTimer, __KernelGetCurThread());
}
// TODO: Should this not go at the end?
waitingThreads.push_back(waitData);
return WAIT_CB_RESUMED_WAIT;
}
}
template <typename KO, WaitType waitType, typename WaitInfoType, class TryUnlockFunc>
WaitBeginEndCallbackResult WaitEndCallback(SceUID threadID, SceUID prevCallbackId, int waitTimer, TryUnlockFunc TryUnlock) {
u32 error;
SceUID uid = __KernelGetWaitID(threadID, waitType, error);
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
KO *ko = uid == 0 ? NULL : kernelObjects.Get<KO>(uid, error);
if (!ko) {
// TODO: Since it was deleted, we don't know how long was actually left.
// For now, we just say the full time was taken.
if (timeoutPtr != 0 && waitTimer != -1) {
Memory::Write_U32(0, timeoutPtr);
}
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_DELETE);
return WAIT_CB_SUCCESS;
}
return WaitEndCallback<KO, waitType>(threadID, prevCallbackId, waitTimer, TryUnlock, ko->waitingThreads, ko->pausedWaits);
}
};