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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-28 20:58:35 +01:00
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273b9a3dc161cf18629dfc8a4077e475803bb7da
ppsspp/Common/GPU
T
History
Unknown W. Brackets 273b9a3dc1 Vulkan: Add negative Z clipping.
2021-10-12 20:34:42 -07:00
..
D3D9
GPU: Use an empty vertex buf for reinterpret.
2021-08-07 22:22:36 -07:00
D3D11
GPU: Use an empty vertex buf for reinterpret.
2021-08-07 22:22:36 -07:00
OpenGL
GPU: Use an empty vertex buf for reinterpret.
2021-08-07 22:22:36 -07:00
Vulkan
Vulkan: Add negative Z clipping.
2021-10-12 20:34:42 -07:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
Shader.h
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
ShaderTranslation.cpp
Postshader: Add uniform for delta since last frame.
2021-06-12 11:27:26 -07:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Common: Correct some formatting type mismatches.
2021-01-01 15:43:13 -08:00
ShaderWriter.h
More consistent use of GLSL precision modifiers, now use them in Vulkan too.
2020-11-10 22:42:41 +01:00
thin3d_create.h
Windows: Use CommonWindows more consistently.
2021-02-14 10:30:10 -08:00
thin3d.cpp
Draw: Atomically release objects.
2021-10-07 18:22:23 -07:00
thin3d.h
Draw: Atomically release objects.
2021-10-07 18:22:23 -07:00
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