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OutputParams describes the surface the game is presented to. PrimaryOutputParams() builds it from g_display and the system's safe area insets, as before. SetOutputOverride() lets the game go to another output, like a TV, which will have its own size, rotation and insets. No change for the primary output: frametests on Metal and Vulkan match before and after. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>