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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-28 01:35:00 +02:00
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25662a7f6c8f64ae03387ea5f03dfd8283f78ae8
ppsspp/GPU/Directx9
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Henrik Rydgård 7178c0cd42 Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state.
2023-05-25 10:19:01 +02:00
..
DrawEngineDX9.cpp
Some renaming to follow the standard of appending _ to member vars
2023-05-23 18:00:50 +02:00
DrawEngineDX9.h
Some renaming to follow the standard of appending _ to member vars
2023-05-23 18:00:50 +02:00
FramebufferManagerDX9.cpp
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
FramebufferManagerDX9.h
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
GPU_DX9.cpp
Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state.
2023-05-25 10:19:01 +02:00
GPU_DX9.h
Some DeviceLost/DeviceRestore cleanup
2023-02-26 11:05:52 +01:00
ShaderManagerDX9.cpp
Merge the tex "ubershader" uniforms into one for convenience
2023-05-25 10:19:01 +02:00
ShaderManagerDX9.h
GPU: Correct some missing override specifiers.
2023-02-26 15:58:58 -08:00
StateMappingDX9.cpp
Don't cache render target copies for shader blending, only cache copies for overlap
2023-05-11 12:04:29 +02:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Don't create Host objects except in headless/unittest
2023-03-25 10:47:01 +01:00
TextureCacheDX9.h
Some DeviceLost/DeviceRestore cleanup
2023-02-26 11:05:52 +01:00
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