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CommonWindows.h defines WIN32_LEAN_AND_MEAN, which leaves out what the Direct2D/DirectWrite headers in draw_text_uwp.h need. Include <windows.h> with just NOMINMAX instead, and keep std::max out of DropShadow.h so it doesn't depend on which order windows.h comes in. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>