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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-22 02:39:05 +02:00
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233b0a87c19ae4e85b5b72cbb5d265a94f6b09ae
ppsspp/unittest
T
History
Henrik Rydgård 5802529daa UTF-8 PPGe: Remove overlong encodings. Work around a weird issue in Ratchet & Clank. See issue #14297
2021-03-20 13:38:13 +01:00
..
JitHarness.cpp
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
2020-10-04 11:42:16 +02:00
JitHarness.h
Add some jit benchmarking code.
2014-11-07 22:40:28 -08:00
TestArm64Emitter.cpp
arm64jit: Track writable and non-writable pointers.
2020-05-17 00:15:12 -07:00
TestArmEmitter.cpp
jit: Avoid using mips identifier directly.
2021-02-26 07:24:58 -08:00
TestShaderGenerators.cpp
Android: Fix headless and unittest build.
2021-01-10 12:16:02 -08:00
TestVertexJit.cpp
TestVertexJit: fmodf() definition requires math.h
2021-02-17 22:25:26 -05:00
TestVertexJit.h
Initial structure for vertexjit tests.
2015-07-03 15:25:40 -07:00
TestX64Emitter.cpp
Add CodeBlockCommon base class to remove further arch-specificity in JitBlockCache
2016-05-01 11:40:00 +02:00
UnitTest.cpp
UTF-8 PPGe: Remove overlong encodings. Work around a weird issue in Ratchet & Clank. See issue #14297
2021-03-20 13:38:13 +01:00
UnitTest.h
TexCache: unit test the quick tex hash.
2018-03-25 18:52:16 -07:00
UnitTests.vcxproj
Windows: Stop ignoring all deprecated warnings.
2021-02-18 08:56:36 -08:00
UnitTests.vcxproj.filters
Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
2020-10-21 23:20:15 +02:00
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