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Still using USING_GLES2 for, well, GLES2. But for things that are really about mobile, we need a new define. Devices are coming that don't use GLES2.
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.