Files
ppsspp/GPU/Null/NullGpu.h
T
Henrik Rydgård 57b4d658cc Don't log display lists, instead dump them on demand.
Makes it fairly convenient to dump and look at display lists at run time
on non windows platforms. Adding a menu item on Windows should be
trivial.
2012-12-27 23:38:55 +01:00

54 lines
1.6 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "../GPUInterface.h"
class ShaderManager;
class NullGPU : public GPUInterface
{
public:
NullGPU();
~NullGPU();
virtual void InitClear() {}
virtual u32 EnqueueList(u32 listpc, u32 stall);
virtual void UpdateStall(int listid, u32 newstall);
virtual void ExecuteOp(u32 op, u32 diff);
virtual bool InterpretList();
virtual void Continue();
virtual void DrawSync(int mode);
virtual void EnableInterrupts(bool enable) {
interruptsEnabled_ = enable;
}
virtual void BeginFrame() {}
virtual void SetDisplayFramebuffer(u32 framebuf, u32 stride, int format) {}
virtual void CopyDisplayToOutput() {}
virtual void UpdateStats();
virtual void InvalidateCache(u32 addr, int size);
virtual void Flush() {}
virtual void DeviceLost() {}
virtual void DumpNextFrame() {}
private:
bool ProcessDLQueue();
bool interruptsEnabled_;
};