Files
ppsspp/Core/Dialog/PSPDialog.cpp
T
Henrik Rydgård 21647cd3c1 Blind workaround for Shining Ark circle button problem
Seems the game might not handle the case of confirm button being set to
cross properly, so force it to circle if this game is running.

Fixes #15663 (hopefully..)
2022-11-27 23:32:43 +01:00

324 lines
8.4 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/Data/Text/I18n.h"
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/StringUtils.h"
#include "Core/Config.h"
#include "Core/System.h"
#include "Core/CoreTiming.h"
#include "Core/Dialog/PSPDialog.h"
#include "Core/HLE/sceCtrl.h"
#include "Core/HLE/scePower.h"
#include "Core/HLE/sceUtility.h"
#include "Core/MemMapHelpers.h"
#include "Core/Util/PPGeDraw.h"
#define FADE_TIME 1.0
const float FONT_SCALE = 0.55f;
PSPDialog::PSPDialog(UtilityDialogType type) : dialogType_(type) {
}
PSPDialog::~PSPDialog() {
}
PSPDialog::DialogStatus PSPDialog::GetStatus() {
if (pendingStatusTicks != 0 && CoreTiming::GetTicks() >= pendingStatusTicks) {
bool changeAllowed = true;
if (pendingStatus == SCE_UTILITY_STATUS_NONE && status == SCE_UTILITY_STATUS_SHUTDOWN) {
FinishVolatile();
} else if (pendingStatus == SCE_UTILITY_STATUS_RUNNING && status == SCE_UTILITY_STATUS_INITIALIZE) {
if (!volatileLocked_) {
volatileLocked_ = KernelVolatileMemLock(0, 0, 0) == 0;
changeAllowed = volatileLocked_;
}
}
if (changeAllowed) {
status = pendingStatus;
pendingStatusTicks = 0;
}
}
PSPDialog::DialogStatus retval = status;
if (UseAutoStatus()) {
if (status == SCE_UTILITY_STATUS_SHUTDOWN)
status = SCE_UTILITY_STATUS_NONE;
if (status == SCE_UTILITY_STATUS_INITIALIZE)
status = SCE_UTILITY_STATUS_RUNNING;
}
return retval;
}
void PSPDialog::ChangeStatus(DialogStatus newStatus, int delayUs) {
if (delayUs <= 0) {
if (newStatus == SCE_UTILITY_STATUS_NONE && status == SCE_UTILITY_STATUS_SHUTDOWN) {
FinishVolatile();
} else if (newStatus == SCE_UTILITY_STATUS_RUNNING && status == SCE_UTILITY_STATUS_INITIALIZE) {
if (!volatileLocked_) {
// TODO: Should probably make the status pending instead?
volatileLocked_ = KernelVolatileMemLock(0, 0, 0) == 0;
}
}
status = newStatus;
pendingStatus = newStatus;
pendingStatusTicks = 0;
} else {
pendingStatus = newStatus;
pendingStatusTicks = CoreTiming::GetTicks() + usToCycles(delayUs);
}
}
void PSPDialog::FinishVolatile() {
if (!volatileLocked_)
return;
if (KernelVolatileMemUnlock(0) == 0) {
volatileLocked_ = false;
// Simulate modifications to volatile memory.
Memory::Memset(PSP_GetVolatileMemoryStart(), 0, PSP_GetVolatileMemoryEnd() - PSP_GetVolatileMemoryStart());
}
}
int PSPDialog::FinishInit() {
if (ReadStatus() != SCE_UTILITY_STATUS_INITIALIZE)
return -1;
// The thread already locked.
volatileLocked_ = true;
ChangeStatus(SCE_UTILITY_STATUS_RUNNING, 0);
return 0;
}
int PSPDialog::FinishShutdown() {
if (ReadStatus() != SCE_UTILITY_STATUS_SHUTDOWN)
return -1;
ChangeStatus(SCE_UTILITY_STATUS_NONE, 0);
return 0;
}
void PSPDialog::ChangeStatusInit(int delayUs) {
ChangeStatus(SCE_UTILITY_STATUS_INITIALIZE, 0);
auto params = GetCommonParam();
if (params)
UtilityDialogInitialize(DialogType(), delayUs, params->accessThread);
else
ChangeStatus(SCE_UTILITY_STATUS_RUNNING, delayUs);
}
void PSPDialog::ChangeStatusShutdown(int delayUs) {
// If we're doing shutdown right away and skipped start, we don't run the dialog thread.
bool skipDialogShutdown = status == SCE_UTILITY_STATUS_NONE && pendingStatus == SCE_UTILITY_STATUS_NONE;
ChangeStatus(SCE_UTILITY_STATUS_SHUTDOWN, 0);
auto params = GetCommonParam();
if (params && !skipDialogShutdown)
UtilityDialogShutdown(DialogType(), delayUs, params->accessThread);
else
ChangeStatus(SCE_UTILITY_STATUS_NONE, delayUs);
}
void PSPDialog::StartDraw()
{
PPGeBegin();
PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0x20000000));
}
void PSPDialog::EndDraw()
{
PPGeEnd();
}
int PSPDialog::Shutdown(bool force)
{
if (force) {
ChangeStatus(SCE_UTILITY_STATUS_NONE, 0);
} else {
ChangeStatus(SCE_UTILITY_STATUS_SHUTDOWN, 0);
}
return 0;
}
void PSPDialog::StartFade(bool fadeIn_)
{
isFading = true;
fadeTimer = 0;
fadeIn = fadeIn_;
}
void PSPDialog::UpdateFade(int animSpeed) {
if (isFading) {
fadeTimer += 1.0f/30.0f * animSpeed; // Probably need a more real value of delta time
if (fadeTimer < FADE_TIME) {
if (fadeIn)
fadeValue = (u32) (fadeTimer / FADE_TIME * 255);
else
fadeValue = 255 - (u32) (fadeTimer / FADE_TIME * 255);
} else {
fadeValue = (fadeIn ? 255 : 0);
isFading = false;
if (!fadeIn) {
FinishFadeOut();
}
}
}
}
void PSPDialog::FinishFadeOut() {
ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
}
u32 PSPDialog::CalcFadedColor(u32 inColor)
{
u32 alpha = inColor >> 24;
alpha = alpha * fadeValue / 255;
return (inColor & 0x00FFFFFF) | (alpha << 24);
}
void PSPDialog::DoState(PointerWrap &p) {
auto s = p.Section("PSPDialog", 1, 3);
if (!s)
return;
Do(p, status);
Do(p, lastButtons);
Do(p, buttons);
Do(p, fadeTimer);
Do(p, isFading);
Do(p, fadeIn);
Do(p, fadeValue);
// I don't think we should save these two... Let's just ignore them for now for compat.
int okButtonImg = 0;
Do(p, okButtonImg);
int cancelButtonImg = 0;
Do(p, cancelButtonImg);
Do(p, okButtonFlag);
Do(p, cancelButtonFlag);
if (s >= 2) {
Do(p, pendingStatus);
Do(p, pendingStatusTicks);
} else {
pendingStatusTicks = 0;
}
if (s >= 3) {
Do(p, volatileLocked_);
} else {
volatileLocked_ = false;
}
}
pspUtilityDialogCommon *PSPDialog::GetCommonParam()
{
// FIXME
return 0;
}
void PSPDialog::UpdateButtons()
{
lastButtons = __CtrlPeekButtons();
buttons = __CtrlReadLatch();
}
bool PSPDialog::IsButtonPressed(int checkButton)
{
return !isFading && (buttons & checkButton);
}
bool PSPDialog::IsButtonHeld(int checkButton, int &framesHeld, int framesHeldThreshold, int framesHeldRepeatRate)
{
bool btnWasHeldLastFrame = (lastButtons & checkButton) && (__CtrlPeekButtons() & checkButton);
if (!isFading && btnWasHeldLastFrame) {
framesHeld++;
}
else {
framesHeld = 0;
return false;
}
// It's considered held for dialog purposes after 30 frames (~0.5 seconds),
// and set to repeat every 10 frames, by default.
if (framesHeld >= framesHeldThreshold && ((framesHeld % framesHeldRepeatRate) == 0))
return true;
return false;
}
PPGeStyle PSPDialog::FadedStyle(PPGeAlign align, float scale) {
PPGeStyle textStyle;
textStyle.align = align;
textStyle.scale = scale;
textStyle.color = CalcFadedColor(textStyle.color);
textStyle.hasShadow = true;
textStyle.shadowColor = CalcFadedColor(textStyle.shadowColor);
return textStyle;
}
PPGeImageStyle PSPDialog::FadedImageStyle() {
PPGeImageStyle style;
style.color = CalcFadedColor(style.color);
return style;
}
void PSPDialog::DisplayButtons(int flags, const char *caption)
{
bool useCaption = false;
char safeCaption[65] = {0};
if (caption != NULL && *caption != '\0') {
useCaption = true;
truncate_cpy(safeCaption, caption);
}
PPGeStyle textStyle = FadedStyle(PPGeAlign::BOX_LEFT, FONT_SCALE);
auto di = GetI18NCategory("Dialog");
float x1 = 183.5f, x2 = 261.5f;
if (GetCommonParam()->buttonSwap == 1) {
x1 = 261.5f;
x2 = 183.5f;
}
if (flags & DS_BUTTON_OK) {
const char *text = useCaption ? safeCaption : di->T("Enter");
PPGeDrawImage(okButtonImg, x2, 256, 11.5f, 11.5f, textStyle);
PPGeDrawText(text, x2 + 14.5f, 252, textStyle);
}
if (flags & DS_BUTTON_CANCEL) {
const char *text = useCaption ? safeCaption : di->T("Back");
PPGeDrawImage(cancelButtonImg, x1, 256, 11.5f, 11.5f, textStyle);
PPGeDrawText(text, x1 + 14.5f, 252, textStyle);
}
}
int PSPDialog::GetConfirmButton() {
if (PSP_CoreParameter().compat.flags().ForceCircleButtonConfirm) {
return CTRL_CIRCLE;
}
return g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CIRCLE : CTRL_CROSS;
}
int PSPDialog::GetCancelButton() {
if (PSP_CoreParameter().compat.flags().ForceCircleButtonConfirm) {
return CTRL_CIRCLE;
}
return g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CROSS : CTRL_CIRCLE;
}