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58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
// This file in particular along with its cpp file is public domain, use it for whatever you want.
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#pragma once
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#include "Common/Input/InputState.h"
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#include "Windows/InputDevice.h"
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#include <set>
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#include <windows.h>
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enum class HIDControllerType {
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DS4,
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DS5,
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SwitchPro,
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};
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struct HIDControllerState {
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// Analog sticks
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s8 stickAxes[4]; // LX LY RX RY
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// Analog triggers
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u8 triggerAxes[2];
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// Buttons. Here the mapping is specific to the controller type and resolved
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// later.
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u32 buttons; // Bitmask, PSButton enum
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bool accValid = false;
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float accelerometer[3]; // X, Y, Z
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};
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struct ButtonInputMapping;
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// Supports a few specific HID input devices, namely DualShock and DualSense.
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// More may be added later. Just picks the first one available, for now.
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class HidInputDevice : public InputDevice {
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public:
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void Init() override;
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int UpdateState() override;
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void Shutdown() override;
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static void AddSupportedDevices(std::set<u32> *deviceVIDPIDs);
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bool HasAccelerometer() const override {
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return subType_ == HIDControllerType::DS5;
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}
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private:
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void ReleaseAllKeys(const ButtonInputMapping *buttonMappings, int count);
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InputDeviceID DeviceID(int pad);
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HIDControllerState prevState_{};
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HIDControllerType subType_{};
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HANDLE controller_;
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int pad_ = 0;
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int pollCount_ = 0;
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int reportSize_ = 0;
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int outReportSize_ = 0;
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enum {
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POLL_FREQ = 283, // a prime number.
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};
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};
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