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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-11-12 00:59:41 +01:00
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207b76da6e46c50df1bf429f8ecd4df18c179cc6
ppsspp/Common/GPU
T
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Henrik Rydgård 207b76da6e Show an error on screen if a shader fails to compile.
Part of #1 investigation of #13541
2020-11-05 08:27:13 +01:00
..
D3D9
Remove inPrefix. HLSL shaders gets slightly longer but probably no biggie.
2020-10-31 23:22:06 +01:00
D3D11
Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably).
2020-10-29 00:52:19 +01:00
OpenGL
Show an error on screen if a shader fails to compile.
2020-11-05 08:27:13 +01:00
Vulkan
Safety, comments
2020-11-02 10:02:52 +01:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
2020-11-04 09:18:35 +01:00
Shader.h
Show an error on screen if a shader fails to compile.
2020-11-05 08:27:13 +01:00
ShaderWriter.cpp
Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
2020-11-04 09:18:35 +01:00
ShaderWriter.h
Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
2020-11-04 09:18:35 +01:00
thin3d_create.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
thin3d.cpp
Merge the two ShaderLanguage enums.
2020-11-04 09:40:11 +01:00
thin3d.h
Show an error on screen if a shader fails to compile.
2020-11-05 08:27:13 +01:00
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