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ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 20620da37f SoftGPU: Cull primitives entirely outside an x or y plane
Like z, a primitive whose vertices are all beyond the same x or y plane
(|x| > w) isn't drawn, for every primitive type and with clipping on or off;
a vertex on the plane is inside (gpu/probe exp176, gpu/clipping/xycull).
Immediate-mode vertices carry screen coordinates in their clip position, so
only z culls them.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:43 -06:00
..
2026-06-02 14:53:37 +02:00