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46 lines
1.7 KiB
C++
46 lines
1.7 KiB
C++
#pragma once
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#include "Common/UI/View.h"
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#include "Common/UI/ViewGroup.h"
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#include "UI/BaseScreens.h"
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// The simpler cousin of TabbedDialogScreen, without tabs or the other bling,
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// but with a consistent portrait-compatible back button and title.
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class UISimpleBaseDialogScreen : public UIBaseDialogScreen {
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public:
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UISimpleBaseDialogScreen(const Path &gamePath = Path()) : UIBaseDialogScreen(gamePath) {
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// We need to check CanScroll before we know whether to ignore
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// bottom inset. Can't do that here, we do it in CreateViews
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}
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// Override this, don't override CreateViews. And don't touch root_ directly.
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virtual void CreateDialogViews(UI::ViewGroup *parent) = 0;
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virtual std::string_view GetTitle() const { return ""; }
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protected:
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virtual bool CanScroll() const { return true; }
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private:
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void CreateViews() override;
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};
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// A two-pane version of the above, where settings are meant to go in the settings pane,
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// and contents in the content pane. Will generate nice layouts for portrait and landscape.
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// but with a consistent portrait-compatible back button and title.
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// The settings pane is scrollable while the other is not.
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class UITwoPaneBaseDialogScreen : public UIBaseDialogScreen {
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public:
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UITwoPaneBaseDialogScreen(const Path &gamePath = Path()) : UIBaseDialogScreen(gamePath) {
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// We need to check CanScroll before we know whether to ignore
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// bottom inset. Can't do that here, we do it in CreateViews
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}
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// Override this, don't override CreateViews. And don't touch root_ directly.
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virtual void CreateSettingsViews(UI::LinearLayout *parent) = 0;
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virtual void CreateContentViews(UI::LinearLayout *parent) = 0;
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virtual std::string_view GetTitle() const { return ""; }
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private:
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void CreateViews() override;
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};
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