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ppsspp/GPU
Unknown W. Brackets 1f51fe7843 d3d: Avoid rewriting textures, just swizzle.
Luckily A is in the same place and the same width, so we can do this for
all but framebuffers easily.

Technically we could do it in OpenGL as well.

Small (1-2%) performance improvement in FF2.
2014-08-28 01:20:21 -07:00
..
2014-08-19 07:04:36 +08:00
2014-08-17 16:52:06 +08:00
2013-09-12 09:53:48 +02:00
2013-09-12 09:53:48 +02:00