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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-19 10:57:48 +02:00
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1e2abba2b1fd76d211cd2b97232fc202343dadbb
ppsspp/GPU
T
History
Henrik Rydgard 07c7687052 More code deduplication. Also normalized some line endings.
2014-09-18 00:45:11 +02:00
..
Common
More code deduplication. Also normalized some line endings.
2014-09-18 00:45:11 +02:00
Debugger
…
Directx9
More code deduplication. Also normalized some line endings.
2014-09-18 00:45:11 +02:00
GLES
More code deduplication. Also normalized some line endings.
2014-09-18 00:45:11 +02:00
Null
Add block transfer to null gpu.
2014-08-30 22:14:58 -07:00
Software
More code deduplication. Also normalized some line endings.
2014-09-18 00:45:11 +02:00
CMakeLists.txt
…
ge_constants.h
…
GeDisasm.cpp
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.vcxproj
d3d: Initial attempt to upload stencil.
2014-09-14 02:21:41 -07:00
GPU.vcxproj.filters
d3d: Initial attempt to upload stencil.
2014-09-14 02:21:41 -07:00
GPUCommon.cpp
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPUCommon.h
…
GPUInterface.h
…
GPUState.cpp
Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed.
2014-09-08 23:10:23 +02:00
GPUState.h
Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed.
2014-09-08 23:10:23 +02:00
Math3D.cpp
…
Math3D.h
D3D: Use fixed constant registers for vertex shaders too.
2014-09-10 13:43:35 +02:00
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