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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-05 12:15:19 +02:00
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1da045450803831c01984116a2be02fdd7f326f2
ppsspp/GPU
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Unknown W. Brackets 3aa2db9a8e Simplify ProcessDLQueue() slightly.
2013-08-04 16:31:54 -07:00
..
GLES
Move ReapplyGfxState() to GPUCommon.
2013-08-04 15:15:50 -07:00
Null
Consistently use a proper type for GE fb format.
2013-07-29 23:05:59 -07:00
Software
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
CMakeLists.txt
Buildfix for iOS and Android.
2013-05-01 23:31:18 -07:00
ge_constants.h
Consistently use a proper type for GE fb format.
2013-07-29 23:05:59 -07:00
GeDisasm.cpp
Warning fix on Intel compiler.
2013-05-30 15:42:11 +02:00
GeDisasm.h
Add a function to pretty-print vertex type.
2013-04-22 22:04:26 -07:00
GPU.vcxproj
Turn off RTTI, simulate it where needed.
2013-06-09 13:02:16 +02:00
GPU.vcxproj.filters
Moved texture scaling to separate file
2013-05-01 14:12:09 +02:00
GPUCommon.cpp
Simplify ProcessDLQueue() slightly.
2013-08-04 16:31:54 -07:00
GPUCommon.h
Simplify ProcessDLQueue() slightly.
2013-08-04 16:31:54 -07:00
GPUInterface.h
Move ReapplyGfxState() to GPUCommon.
2013-08-04 15:15:50 -07:00
GPUState.cpp
Move ReapplyGfxState() to GPUCommon.
2013-08-04 15:15:50 -07:00
GPUState.h
Add gstate.isClearModeDepthWriteEnabled/ColorMask/AlphaMask()
2013-08-03 14:56:37 +08:00
Math3D.cpp
GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
2013-07-29 22:26:42 +02:00
Math3D.h
GPU/Math3D: Add a 4x4 matrix class.
2013-07-29 22:49:19 +02:00
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