Files
ppsspp/android
Henrik Rydgard 2430c283a5 More GPU cleaning, removing uses of GPUState.h where not needed.
Want to get rid of direct accesses to GPUState in modules that may be reused in
my future next-gen backends, that will reformat display lists into command lists that will
then be optimized and executed, out of sync with the real GPUState.

Candidate modules that may be reused in full are Framebuffer and Depal, possibly TextureCache to some degree.
2015-07-29 12:37:49 +02:00
..
2015-01-31 15:29:57 +01:00
2015-07-18 19:04:43 +02:00
2013-11-11 18:04:06 +05:30
2014-12-07 15:44:09 -08:00
2014-07-22 15:24:48 +02:00
2012-11-01 16:19:01 +01:00
2014-11-12 03:19:46 +10:00
2013-11-11 18:04:06 +05:30
2012-11-19 02:11:57 +01:00
2014-07-19 21:42:31 +08:00

First, build the C++ static library:
> cd android
> ./ab.sh

Start Eclipse, import the android directory as an existing project
You need to also load the "native" project into your eclipse workspace
Build and run. 

If you modify the C++ code, you need to rebuild the static library, of
course. To get Eclipse to understand that you have in fact changed something
if you haven't also changed any Java code, just add a space character to 
PPSSPPActivity.java, or right click the project and choose Refresh, and then
relaunch the app on the device.

A real Android device is strongly recommended for testing. Don't trust
the emulator.