Files
ppsspp/GPU/Debugger/Breakpoints.cpp
T
libretroadmin f1208a7a5a Make threading lock-free
The core and the headless tools no longer use mutexes, condition variables,
spinlocks, std::atomic, std::thread or volatile flags. Threads hand off through
libretro-common's retro_atomic and rthreads plus a few small pieces on top of
them in Common/Thread: Thread, MpscQueue, EventCounter, ParkingLot waits and
ReaderGate. Every wait blocks until it's woken; nothing polls on a timer.

State that only one thread touches just loses its lock. The PSP filesystem,
sceIo and the savedata dialog now belong to the emulation thread: async reads
and writes run when they're queued and complete later in emulated time, and
the IO and savedata threads are gone. The friend finder only talks to the
adhoc server and hands what it gets to the emulation thread. GPU init always
runs on the thread that starts the game.

The Vulkan render and compile queues, pipeline and render pass caches, delete
list and SPIR-V cache, the GL render queue, the software renderer's jit caches,
the file loader caches, the web debugger, UPnP, input, savestates, logging and
the GE debugger all hand off through queues and atomics. The IR jit's spinning
profiler thread goes.

A CPU thread with nothing to run now sleeps until work is queued instead of
spinning. Headless with --debugger waits for a client while stopped, and ends
the run once every client that connected has left. Web server shutdown keeps
servicing the CPU queue until the server has finished.
2026-10-09 04:56:16 +02:00

537 lines
14 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <functional>
#include <set>
#include <unordered_map>
#include <vector>
#include "Common/CommonFuncs.h"
#include "GPU/Debugger/Breakpoints.h"
#include "GPU/Debugger/GECommandTable.h"
#include "GPU/GPUState.h"
// These are commands we run before breaking on a texture.
// They are commands that affect the decoding of the texture.
static constexpr u8 textureRelatedCmds[] = {
GE_CMD_TEXADDR0, GE_CMD_TEXADDR1, GE_CMD_TEXADDR2, GE_CMD_TEXADDR3, GE_CMD_TEXADDR4, GE_CMD_TEXADDR5, GE_CMD_TEXADDR6, GE_CMD_TEXADDR7,
GE_CMD_TEXBUFWIDTH0, GE_CMD_TEXBUFWIDTH1, GE_CMD_TEXBUFWIDTH2, GE_CMD_TEXBUFWIDTH3, GE_CMD_TEXBUFWIDTH4, GE_CMD_TEXBUFWIDTH5, GE_CMD_TEXBUFWIDTH6, GE_CMD_TEXBUFWIDTH7,
GE_CMD_TEXSIZE0, GE_CMD_TEXSIZE1, GE_CMD_TEXSIZE2, GE_CMD_TEXSIZE3, GE_CMD_TEXSIZE4, GE_CMD_TEXSIZE5, GE_CMD_TEXSIZE6, GE_CMD_TEXSIZE7,
GE_CMD_CLUTADDR, GE_CMD_CLUTADDRUPPER, GE_CMD_LOADCLUT, GE_CMD_CLUTFORMAT,
GE_CMD_TEXFORMAT, GE_CMD_TEXMODE, GE_CMD_TEXTUREMAPENABLE,
GE_CMD_TEXFILTER, GE_CMD_TEXWRAP,
GE_CMD_TEXLEVEL,
// Sometimes found between clut/texture params.
GE_CMD_TEXFLUSH, GE_CMD_TEXSYNC,
};
GPUBreakpoints::GPUBreakpoints() {
ClearAllBreakpoints();
nonTextureCmds.clear();
nonTextureCmds.resize(256, true);
for (size_t i = 0; i < ARRAY_SIZE(textureRelatedCmds); ++i) {
nonTextureCmds[textureRelatedCmds[i]] = false;
}
}
void GPUBreakpoints::AddNonTextureTempBreakpoints() {
for (int i = 0; i < 256; ++i) {
if (nonTextureCmds[i]) {
AddCmdBreakpoint(i, true);
}
}
}
static u32 GetAdjustedTextureAddress(u32 op) {
const u8 cmd = op >> 24;
bool interesting = (cmd >= GE_CMD_TEXADDR0 && cmd <= GE_CMD_TEXADDR7);
interesting = interesting || (cmd >= GE_CMD_TEXBUFWIDTH0 && cmd <= GE_CMD_TEXBUFWIDTH7);
if (!interesting) {
return (u32)-1;
}
int level = cmd <= GE_CMD_TEXADDR7 ? cmd - GE_CMD_TEXADDR0 : cmd - GE_CMD_TEXBUFWIDTH0;
u32 addr;
// Okay, so would this op modify the low or high part?
if (cmd <= GE_CMD_TEXADDR7) {
addr = (op & 0xFFFFF0) | ((gstate.texbufwidth[level] << 8) & 0x0F000000);
} else {
addr = (gstate.texaddr[level] & 0xFFFFF0) | ((op << 8) & 0x0F000000);
}
return addr;
}
static u32 GetAdjustedRenderTargetAddress(u32 op) {
const u8 cmd = op >> 24;
switch (cmd) {
case GE_CMD_FRAMEBUFPTR:
case GE_CMD_ZBUFPTR:
return op & 0x001FFFF0;
}
return (u32)-1;
}
// Note: this now always returns false, but still needs to be called.
void GPUBreakpoints::CheckForTextureChange(u32 op, u32 addr) {
if (!textureChangeTemp) {
return;
}
const u8 cmd = op >> 24;
bool enabled = gstate.isTextureMapEnabled();
// Only for level 0.
if (cmd != GE_CMD_TEXADDR0 && cmd != GE_CMD_TEXBUFWIDTH0) {
// But we don't break when it's not enabled.
if (cmd == GE_CMD_TEXTUREMAPENABLE) {
enabled = (op & 1) != 0;
} else {
return;
}
}
if (enabled && addr != lastTexture) {
textureChangeTemp = false;
lastTexture = addr;
// Silently convert to a primitive breakpoint, so we stop on use.
// Note: this may cause "spurious" breaks if the tex is changed and the changed back.
AddCmdBreakpoint(GE_CMD_PRIM, true);
AddCmdBreakpoint(GE_CMD_BEZIER, true);
AddCmdBreakpoint(GE_CMD_SPLINE, true);
AddCmdBreakpoint(GE_CMD_VAP, true);
}
}
bool GPUBreakpoints::IsTextureCmdBreakpoint(u32 op) {
const u32 addr = GetAdjustedTextureAddress(op);
if (addr != (u32)-1) {
CheckForTextureChange(op, addr);
return IsTextureBreakpoint(addr);
} else {
CheckForTextureChange(op, gstate.getTextureAddress(0));
return false;
}
}
bool GPUBreakpoints::IsRenderTargetCmdBreakpoint(u32 op) {
const u32 addr = GetAdjustedRenderTargetAddress(op);
if (addr != (u32)-1) {
return IsRenderTargetBreakpoint(addr);
}
return false;
}
static bool HitBreakpointCond(GPUBreakpoints::BreakpointInfo &bp, u32 op) {
u8 cmd = op >> 24;
// Temporarily set the value while running the breakpoint.
// It makes more intuitive sense for the referenced data to already be set.
// Note this won't perform actions, like matrix uploads.
u32 diff = gstate.cmdmem[cmd] ^ op;
gstate.cmdmem[cmd] ^= diff;
u32 result = 1;
if (!GPUDebugExecExpression(gpu, bp.expression, result))
result = 0;
gstate.cmdmem[cmd] ^= diff;
return result != 0;
}
bool GPUBreakpoints::HitAddressBreakpoint(u32 pc, u32 op) {
if (breakPCsCount == 0)
return false;
auto entry = breakPCs.find(pc);
if (entry == breakPCs.end())
return false;
if (entry->second.isConditional) {
return HitBreakpointCond(entry->second, op);
}
return true;
}
bool GPUBreakpoints::HitOpBreakpoint(u32 op) {
u8 cmd = op >> 24;
if (!IsCmdBreakpoint(cmd))
return false;
if (breakCmdsInfo[cmd].isConditional) {
return HitBreakpointCond(breakCmdsInfo[cmd], op);
}
return true;
}
bool GPUBreakpoints::IsBreakpoint(u32 pc, u32 op) {
if (HitAddressBreakpoint(pc, op) || HitOpBreakpoint(op)) {
return true;
}
if ((breakTexturesCount != 0 || textureChangeTemp) && IsTextureCmdBreakpoint(op)) {
// Break on the next non-texture.
AddNonTextureTempBreakpoints();
}
if (breakRenderTargetsCount != 0 && IsRenderTargetCmdBreakpoint(op)) {
return true;
}
return false;
}
bool GPUBreakpoints::IsAddressBreakpoint(u32 addr, bool &temp) {
if (breakPCsCount == 0) {
temp = false;
return false;
}
temp = breakPCsTemp.find(addr) != breakPCsTemp.end();
return breakPCs.find(addr) != breakPCs.end();
}
bool GPUBreakpoints::IsAddressBreakpoint(u32 addr) {
if (breakPCsCount == 0) {
return false;
}
return breakPCs.find(addr) != breakPCs.end();
}
bool GPUBreakpoints::IsTextureBreakpoint(u32 addr, bool &temp) {
if (breakTexturesCount == 0) {
temp = false;
return false;
}
temp = breakTexturesTemp.find(addr) != breakTexturesTemp.end();
return breakTextures.find(addr) != breakTextures.end();
}
bool GPUBreakpoints::IsTextureBreakpoint(u32 addr) {
if (breakTexturesCount == 0) {
return false;
}
return breakTextures.find(addr) != breakTextures.end();
}
bool GPUBreakpoints::IsRenderTargetBreakpoint(u32 addr, bool &temp) {
if (breakRenderTargetsCount == 0) {
temp = false;
return false;
}
addr &= 0x001FFFF0;
temp = breakRenderTargetsTemp.find(addr) != breakRenderTargetsTemp.end();
return breakRenderTargets.find(addr) != breakRenderTargets.end();
}
bool GPUBreakpoints::IsRenderTargetBreakpoint(u32 addr) {
if (breakRenderTargetsCount == 0) {
return false;
}
addr &= 0x001FFFF0;
return breakRenderTargets.find(addr) != breakRenderTargets.end();
}
bool GPUBreakpoints::IsOpBreakpoint(u32 op, bool &temp) const {
return IsCmdBreakpoint(op >> 24, temp);
}
bool GPUBreakpoints::IsOpBreakpoint(u32 op) const {
return IsCmdBreakpoint(op >> 24);
}
bool GPUBreakpoints::IsCmdBreakpoint(u8 cmd, bool &temp) const {
temp = breakCmdsTemp[cmd];
return breakCmds[cmd];
}
bool GPUBreakpoints::IsCmdBreakpoint(u8 cmd) const {
return breakCmds[cmd];
}
bool GPUBreakpoints::HasAnyBreakpoints() const {
if (breakPCsCount != 0 || breakTexturesCount != 0 || breakRenderTargetsCount != 0)
return true;
if (textureChangeTemp)
return true;
for (int i = 0; i < 256; ++i) {
if (breakCmds[i] || breakCmdsTemp[i])
return true;
}
return false;
}
void GPUBreakpoints::AddAddressBreakpoint(u32 addr, bool temp) {
if (temp) {
if (breakPCs.find(addr) == breakPCs.end()) {
breakPCsTemp.insert(addr);
breakPCs[addr].isConditional = false;
}
// Already normal breakpoint, let's not make it temporary.
} else {
// Remove the temporary marking.
breakPCsTemp.erase(addr);
breakPCs.emplace(addr, BreakpointInfo{});
}
breakPCsCount = breakPCs.size();
hasBreakpoints_ = true;
}
void GPUBreakpoints::AddCmdBreakpoint(u8 cmd, bool temp) {
if (temp) {
if (!breakCmds[cmd]) {
breakCmdsTemp[cmd] = true;
breakCmds[cmd] = true;
breakCmdsInfo[cmd].isConditional = false;
}
// Ignore adding a temp breakpoint when a normal one exists.
} else {
// This is no longer temporary.
breakCmdsTemp[cmd] = false;
if (!breakCmds[cmd]) {
breakCmds[cmd] = true;
breakCmdsInfo[cmd].isConditional = false;
}
}
hasBreakpoints_ = true;
}
void GPUBreakpoints::AddTextureBreakpoint(u32 addr, bool temp) {
if (temp) {
if (breakTextures.find(addr) == breakTextures.end()) {
breakTexturesTemp.insert(addr);
breakTextures.insert(addr);
}
} else {
breakTexturesTemp.erase(addr);
breakTextures.insert(addr);
}
breakTexturesCount = breakTextures.size();
hasBreakpoints_ = true;
}
void GPUBreakpoints::AddRenderTargetBreakpoint(u32 addr, bool temp) {
addr &= 0x001FFFF0;
if (temp) {
if (breakRenderTargets.find(addr) == breakRenderTargets.end()) {
breakRenderTargetsTemp.insert(addr);
breakRenderTargets.insert(addr);
}
} else {
breakRenderTargetsTemp.erase(addr);
breakRenderTargets.insert(addr);
}
breakRenderTargetsCount = breakRenderTargets.size();
hasBreakpoints_ = true;
}
void GPUBreakpoints::AddTextureChangeTempBreakpoint() {
textureChangeTemp = true;
hasBreakpoints_ = true;
}
void GPUBreakpoints::AddAnyTempBreakpoint() {
for (int i = 0; i < 256; ++i) {
AddCmdBreakpoint(i, true);
}
hasBreakpoints_ = true;
}
void GPUBreakpoints::RemoveAddressBreakpoint(u32 addr) {
breakPCsTemp.erase(addr);
breakPCs.erase(addr);
breakPCsCount = breakPCs.size();
hasBreakpoints_ = HasAnyBreakpoints();
}
void GPUBreakpoints::RemoveCmdBreakpoint(u8 cmd) {
breakCmdsTemp[cmd] = false;
breakCmds[cmd] = false;
hasBreakpoints_ = HasAnyBreakpoints();
}
void GPUBreakpoints::RemoveTextureBreakpoint(u32 addr) {
breakTexturesTemp.erase(addr);
breakTextures.erase(addr);
breakTexturesCount = breakTextures.size();
hasBreakpoints_ = HasAnyBreakpoints();
}
void GPUBreakpoints::RemoveRenderTargetBreakpoint(u32 addr) {
addr &= 0x001FFFF0;
breakRenderTargetsTemp.erase(addr);
breakRenderTargets.erase(addr);
breakRenderTargetsCount = breakRenderTargets.size();
hasBreakpoints_ = HasAnyBreakpoints();
}
void GPUBreakpoints::RemoveTextureChangeTempBreakpoint() {
textureChangeTemp = false;
hasBreakpoints_ = HasAnyBreakpoints();
}
static bool SetupCond(GPUBreakpoints::BreakpointInfo &bp, const std::string &expression, std::string *error) {
bool success = true;
if (expression.length() != 0) {
if (GPUDebugInitExpression(gpu, expression.c_str(), bp.expression)) {
bp.isConditional = true;
bp.expressionString = expression;
} else {
// Don't change if it failed.
if (error)
*error = getExpressionError();
success = false;
}
} else {
bp.isConditional = false;
}
return success;
}
bool GPUBreakpoints::SetAddressBreakpointCond(u32 addr, const std::string &expression, std::string *error) {
// Must have one in the first place, make sure it's not temporary.
AddAddressBreakpoint(addr);
auto &bp = breakPCs[addr];
return SetupCond(breakPCs[addr], expression, error);
}
bool GPUBreakpoints::GetAddressBreakpointCond(u32 addr, std::string *expression) {
auto entry = breakPCs.find(addr);
if (entry != breakPCs.end() && entry->second.isConditional) {
if (expression)
*expression = entry->second.expressionString;
return true;
}
return false;
}
bool GPUBreakpoints::SetCmdBreakpointCond(u8 cmd, const std::string &expression, std::string *error) {
// Must have one in the first place, make sure it's not temporary.
AddCmdBreakpoint(cmd);
return SetupCond(breakCmdsInfo[cmd], expression, error);
}
bool GPUBreakpoints::GetCmdBreakpointCond(u8 cmd, std::string *expression) {
if (breakCmds[cmd] && breakCmdsInfo[cmd].isConditional) {
if (expression) {
*expression = breakCmdsInfo[cmd].expressionString;
}
return true;
}
return false;
}
void GPUBreakpoints::UpdateLastTexture(u32 addr) {
lastTexture = addr;
}
void GPUBreakpoints::ClearAllBreakpoints() {
for (int i = 0; i < 256; ++i) {
breakCmds[i] = false;
breakCmdsTemp[i] = false;
}
breakPCs.clear();
breakTextures.clear();
breakRenderTargets.clear();
breakPCsTemp.clear();
breakTexturesTemp.clear();
breakRenderTargetsTemp.clear();
breakPCsCount = breakPCs.size();
breakTexturesCount = breakTextures.size();
breakRenderTargetsCount = breakRenderTargets.size();
textureChangeTemp = false;
hasBreakpoints_ = false;
}
void GPUBreakpoints::ClearTempBreakpoints() {
// Reset ones that were temporary back to non-breakpoints in the primary arrays.
for (int i = 0; i < 256; ++i) {
if (breakCmdsTemp[i]) {
breakCmds[i] = false;
breakCmdsTemp[i] = false;
}
}
for (auto it = breakPCsTemp.begin(), end = breakPCsTemp.end(); it != end; ++it) {
breakPCs.erase(*it);
}
breakPCsTemp.clear();
breakPCsCount = breakPCs.size();
for (auto it = breakTexturesTemp.begin(), end = breakTexturesTemp.end(); it != end; ++it) {
breakTextures.erase(*it);
}
breakTexturesTemp.clear();
breakTexturesCount = breakTextures.size();
for (auto it = breakRenderTargetsTemp.begin(), end = breakRenderTargetsTemp.end(); it != end; ++it) {
breakRenderTargets.erase(*it);
}
breakRenderTargetsTemp.clear();
breakRenderTargetsCount = breakRenderTargets.size();
textureChangeTemp = false;
hasBreakpoints_ = HasAnyBreakpoints();
}
bool GPUBreakpoints::ToggleCmdBreakpoint(const GECmdInfo &info) {
if (IsCmdBreakpoint(info.cmd)) {
RemoveCmdBreakpoint(info.cmd);
if (info.otherCmd)
RemoveCmdBreakpoint(info.otherCmd);
if (info.otherCmd2)
RemoveCmdBreakpoint(info.otherCmd2);
return false;
}
AddCmdBreakpoint(info.cmd);
if (info.otherCmd)
AddCmdBreakpoint(info.otherCmd);
if (info.otherCmd2)
AddCmdBreakpoint(info.otherCmd2);
return true;
}