Files
ppsspp/Core/FileLoaders/LocalFileLoader.cpp
T
libretroadmin f1208a7a5a Make threading lock-free
The core and the headless tools no longer use mutexes, condition variables,
spinlocks, std::atomic, std::thread or volatile flags. Threads hand off through
libretro-common's retro_atomic and rthreads plus a few small pieces on top of
them in Common/Thread: Thread, MpscQueue, EventCounter, ParkingLot waits and
ReaderGate. Every wait blocks until it's woken; nothing polls on a timer.

State that only one thread touches just loses its lock. The PSP filesystem,
sceIo and the savedata dialog now belong to the emulation thread: async reads
and writes run when they're queued and complete later in emulated time, and
the IO and savedata threads are gone. The friend finder only talks to the
adhoc server and hands what it gets to the emulation thread. GPU init always
runs on the thread that starts the game.

The Vulkan render and compile queues, pipeline and render pass caches, delete
list and SPIR-V cache, the GL render queue, the software renderer's jit caches,
the file loader caches, the web debugger, UPnP, input, savestates, logging and
the GE debugger all hand off through queues and atomics. The IR jit's spinning
profiler thread goes.

A CPU thread with nothing to run now sleeps until work is queued instead of
spinning. Headless with --debugger waits for a client while stopped, and ends
the run once every client that connected has left. Web server shutdown keeps
servicing the CPU queue until the server has finished.
2026-10-09 04:56:16 +02:00

231 lines
7.0 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "ppsspp_config.h"
#include "Common/Log.h"
#include "Common/File/FileUtil.h"
#include "Common/File/DirListing.h"
#include "Core/Util/DarwinFileSystemServices.h"
#include "Core/FileLoaders/LocalFileLoader.h"
#if PPSSPP_PLATFORM(ANDROID)
#include "Common/File/AndroidStorage.h"
#endif
#ifdef _WIN32
#include "Common/CommonWindows.h"
#if PPSSPP_PLATFORM(UWP)
#include <fileapifromapp.h>
#endif
#else
#include <fcntl.h>
#endif
#ifdef HAVE_LIBRETRO_VFS
#include "Common/File/PositionalFile.h"
#endif
#if !defined(_WIN32) && !defined(HAVE_LIBRETRO_VFS)
void LocalFileLoader::DetectSizeFd() {
#if PPSSPP_PLATFORM(ANDROID) || (defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS < 64)
off64_t off = lseek64(fd_, 0, SEEK_END);
filesize_ = off;
lseek64(fd_, 0, SEEK_SET);
#else
off_t off = lseek(fd_, 0, SEEK_END);
filesize_ = off;
lseek(fd_, 0, SEEK_SET);
#endif
}
#endif
LocalFileLoader::LocalFileLoader(const Path &filename)
: filename_(filename) {
if (filename.empty()) {
ERROR_LOG(Log::FileSystem, "LocalFileLoader can't load empty filenames");
return;
}
isDirectory_ = File::IsDirectory(filename);
if (isDirectory_) {
// Don't need to continue.
return;
}
#if PPSSPP_PLATFORM(ANDROID) && !defined(HAVE_LIBRETRO_VFS)
if (filename.Type() == PathType::CONTENT_URI) {
int fd = Android_OpenContentUriFd(filename.ToString(), Android_OpenContentUriMode::READ);
VERBOSE_LOG(Log::System, "LocalFileLoader Fd %d for content URI: '%s'", fd, filename.c_str());
if (fd < 0) {
ERROR_LOG(Log::FileSystem, "LocalFileLoader failed to open content URI: '%s'", filename.c_str());
return;
}
fd_ = fd;
DetectSizeFd();
return;
}
// else, fall through to normal file loading (legacy build, old Android etc).
#endif
#if defined(HAVE_LIBRETRO_VFS)
file_.reset(new PositionalFile(filename));
if (!file_->IsOpen()) {
ERROR_LOG(Log::FileSystem, "LocalFileLoader: failed to open file: '%s'", filename.c_str());
file_.reset();
return;
}
filesize_ = file_->Size();
#elif PPSSPP_PLATFORM(IOS)
if (!File::Exists(filename)) {
// Try to "unlock" the path before the file loader hits it
Path newFilename = DarwinFileSystemServices::reauthorizeBookmarkByPath(filename);
if (!newFilename.empty()) {
filename_ = newFilename;
}
}
fd_ = open(filename_.c_str(), O_RDONLY | O_CLOEXEC);
if (fd_ == -1) {
ERROR_LOG(Log::FileSystem, "LocalFileLoader: failed to open file: '%s'", filename_.c_str());
return;
}
DetectSizeFd();
#elif !defined(_WIN32)
fd_ = open(filename.c_str(), O_RDONLY | O_CLOEXEC);
if (fd_ == -1) {
ERROR_LOG(Log::FileSystem, "LocalFileLoader: failed to open file: '%s'", filename.c_str());
return;
}
DetectSizeFd();
#else // _WIN32
const DWORD access = GENERIC_READ, share = FILE_SHARE_READ, mode = OPEN_EXISTING, flags = FILE_ATTRIBUTE_NORMAL;
#if PPSSPP_PLATFORM(UWP)
handle_ = CreateFile2FromAppW(filename.ToWString().c_str(), access, share, mode, nullptr);
#else
handle_ = CreateFile(filename.ToWString().c_str(), access, share, nullptr, mode, flags, nullptr);
#endif
if (handle_ == INVALID_HANDLE_VALUE) {
return;
}
LARGE_INTEGER end_offset;
const LARGE_INTEGER zero{};
if (SetFilePointerEx(handle_, zero, &end_offset, FILE_END) == 0) {
// Couldn't seek in the file. Close it and give up? This should never happen.
CloseHandle(handle_);
handle_ = INVALID_HANDLE_VALUE;
return;
}
filesize_ = end_offset.QuadPart;
SetFilePointerEx(handle_, zero, nullptr, FILE_BEGIN);
#endif // _WIN32
}
LocalFileLoader::~LocalFileLoader() {
#if defined(HAVE_LIBRETRO_VFS)
file_.reset();
#elif PPSSPP_PLATFORM(IOS)
close(fd_);
DarwinFileSystemServices::stopAccessingPath(filename_);
#elif !defined(_WIN32)
if (fd_ != -1) {
close(fd_);
}
#else
if (handle_ != INVALID_HANDLE_VALUE) {
CloseHandle(handle_);
}
#endif
}
bool LocalFileLoader::Exists() {
if (isDirectory_) {
return true;
}
// If we opened it for reading, it must exist. Done.
#if defined(HAVE_LIBRETRO_VFS)
return file_ != nullptr;
#elif PPSSPP_PLATFORM(IOS)
return fd_ != -1;
#elif !defined(_WIN32)
return fd_ != -1;
#else
return handle_ != INVALID_HANDLE_VALUE;
#endif
}
s64 LocalFileLoader::FileSize() {
return filesize_;
}
size_t LocalFileLoader::ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data, Flags flags) {
if (bytes == 0) {
return 0;
}
if (filesize_ == 0) {
ERROR_LOG(Log::FileSystem, "ReadAt from 0-sized file: %s", filename_.c_str());
return 0;
}
#if defined(HAVE_LIBRETRO_VFS)
// The VFS has no positioned read; each thread reads through its own handle.
return file_->ReadAt((u64)absolutePos, data, bytes * count) / bytes;
#elif PPSSPP_PLATFORM(SWITCH)
// Toolchain has no fancy IO API. Seek and read is fine with one reader at a time.
lseek(fd_, absolutePos, SEEK_SET);
// read() returns -1 on error, not a short count. Dividing that (implicitly
// converted to a huge size_t) by bytes would otherwise report a huge bogus
// success instead of a failure, so callers would trust unwritten data.
ssize_t retval = read(fd_, data, bytes * count);
return retval < 0 ? 0 : (size_t)retval / bytes;
#elif PPSSPP_PLATFORM(ANDROID)
// pread64 doesn't appear to actually be 64-bit safe, though such ISOs are uncommon. See #10862.
if (absolutePos <= 0x7FFFFFFF) {
#if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS < 64
ssize_t retval = pread64(fd_, data, bytes * count, absolutePos);
#else
ssize_t retval = pread(fd_, data, bytes * count, absolutePos);
#endif
return retval < 0 ? 0 : (size_t)retval / bytes;
} else {
// Seek and read is fine with one reader at a time.
lseek64(fd_, absolutePos, SEEK_SET);
ssize_t retval = read(fd_, data, bytes * count);
return retval < 0 ? 0 : (size_t)retval / bytes;
}
#elif !defined(_WIN32)
#if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS < 64
ssize_t retval = pread64(fd_, data, bytes * count, absolutePos);
#else
ssize_t retval = pread(fd_, data, bytes * count, absolutePos);
#endif
return retval < 0 ? 0 : (size_t)retval / bytes;
#else
DWORD read = -1;
OVERLAPPED offset = { 0 };
offset.Offset = (DWORD)(absolutePos & 0xffffffff);
offset.OffsetHigh = (DWORD)((absolutePos & 0xffffffff00000000) >> 32);
auto result = ReadFile(handle_, data, (DWORD)(bytes * count), &read, &offset);
// On failure, report 0 bytes read rather than (size_t)-1 - callers treat the
// return value as a byte/unit count, not an error sentinel.
return result == TRUE ? (size_t)read / bytes : 0;
#endif
}