Files
ppsspp/Common/Net/HTTPClient.h
T
libretroadmin f1208a7a5a Make threading lock-free
The core and the headless tools no longer use mutexes, condition variables,
spinlocks, std::atomic, std::thread or volatile flags. Threads hand off through
libretro-common's retro_atomic and rthreads plus a few small pieces on top of
them in Common/Thread: Thread, MpscQueue, EventCounter, ParkingLot waits and
ReaderGate. Every wait blocks until it's woken; nothing polls on a timer.

State that only one thread touches just loses its lock. The PSP filesystem,
sceIo and the savedata dialog now belong to the emulation thread: async reads
and writes run when they're queued and complete later in emulated time, and
the IO and savedata threads are gone. The friend finder only talks to the
adhoc server and hands what it gets to the emulation thread. GPU init always
runs on the thread that starts the game.

The Vulkan render and compile queues, pipeline and render pass caches, delete
list and SPIR-V cache, the GL render queue, the software renderer's jit caches,
the file loader caches, the web debugger, UPnP, input, savestates, logging and
the GE debugger all hand off through queues and atomics. The IR jit's spinning
profiler thread goes.

A CPU thread with nothing to run now sleeps until work is queued instead of
spinning. Headless with --debugger waits for a client while stopped, and ends
the run once every client that connected has left. Web server shutdown keeps
servicing the CPU queue until the server has finished.
2026-10-09 04:56:16 +02:00

153 lines
5.0 KiB
C++

#pragma once
#include <functional>
#include <memory>
#include <cstdint>
#include <string>
#include <utility>
#include "Common/File/Path.h"
#include "Common/Net/NetBuffer.h"
#include "Common/Net/Resolve.h"
#include "Common/Net/HTTPRequest.h"
#include "Common/Thread/Thread.h"
namespace net {
typedef std::function<std::string(const std::string &)> ResolveFunc;
class Connection {
public:
virtual ~Connection();
explicit Connection(ResolveFunc func) : customResolve_(std::move(func)) {}
// Inits the addrinfo chain.
bool Resolve(const char *host, int port, DNSType type = DNSType::ANY);
bool Connect(int maxTries = 2, double timeout = 20.0f, const net::CancelToken *cancel = nullptr);
void Disconnect();
// TODO: Try to expose this less.
uintptr_t sock() const { return sock_; }
std::string GetLocalIpAsString() const;
protected:
// Store the remote host here, so we can send it along through HTTP/1.1 requests.
// TODO: Move to http::client?
std::string host_;
int port_ = -1;
addrinfo *resolved_ = nullptr;
private:
uintptr_t sock_ = -1;
ResolveFunc customResolve_;
};
} // namespace net
namespace http {
// Ignores line folding (deprecated), but respects field combining.
// Don't use for Set-Cookie, which is a special header per RFC 7230.
bool GetHeaderValue(const std::vector<std::string> &responseHeaders, std::string_view header, std::string *value);
class RequestParams {
public:
RequestParams() = default;
explicit RequestParams(const char *r) : resource(r) {}
RequestParams(std::string r, const char *a) : resource(std::move(r)), acceptMime(a) {}
std::string resource;
const char *acceptMime = "*/*";
};
class Client : public net::Connection {
public:
Client(net::ResolveFunc func);
~Client();
// Return value is the HTTP return code. 200 means OK. < 0 means some local error.
int GET(const RequestParams &req, Buffer *output, net::RequestProgress *progress);
int GET(const RequestParams &req, Buffer *output, std::vector<std::string> &responseHeaders, net::RequestProgress *progress);
// Return value is the HTTP return code.
int POST(const RequestParams &req, std::string_view data, std::string_view mime, Buffer *output, net::RequestProgress *progress);
int POST(const RequestParams &req, std::string_view data, Buffer *output, net::RequestProgress *progress);
// HEAD, PUT, DELETE aren't implemented yet, but can be done with SendRequest.
int SendRequest(const char *method, const RequestParams &req, const char *otherHeaders, net::RequestProgress *progress);
int SendRequestWithData(const char *method, const RequestParams &req, std::string_view data, const char *otherHeaders, net::RequestProgress *progress);
int ReadResponseHeaders(net::Buffer *readbuf, std::vector<std::string> &responseHeaders, net::RequestProgress *progress, std::string *statusLine = nullptr);
// If your response contains a response, you must read it.
int ReadResponseEntity(net::Buffer *readbuf, const std::vector<std::string> &responseHeaders, Buffer *output, net::RequestProgress *progress);
void SetDataTimeout(double t) {
headerTimeout_ = t;
}
void SetUserAgent(std::string_view value) {
userAgent_ = value;
}
void SetHttpVersion(const char *version) {
httpVersion_ = version;
}
protected:
std::string userAgent_;
const char* httpVersion_;
double headerTimeout_ = 900.0;
};
// Really an asynchronous request.
class HTTPRequest : public Request {
public:
HTTPRequest(RequestMethod method, std::string_view url, std::string_view postData, std::string_view postMime, const Path &outfile, RequestFlags flags, net::ResolveFunc customResolve, std::string_view name = "");
~HTTPRequest();
void Start() override;
void Join() override;
bool Done() override { return retro_atomic_load_acquire_int(&completed_) != 0; }
bool Failed() const override { return failed_; }
private:
void Do(); // Actually does the download. Runs on thread.
int Perform(const std::string &url);
std::string RedirectLocation(const std::string &baseUrl) const;
void SetFailed(int code);
std::string postData_;
Thread thread_;
std::string postMime_;
// Set last on the download thread, after the result code and buffer (release), so once
// Done() sees it, those are visible too.
retro_atomic_int_t completed_{ 0 };
bool failed_ = false;
net::ResolveFunc customResolve_;
};
// Fake request for cache hits.
// The download manager uses this when caching was requested, and a new-enough file was present in the cache directory.
// This is simply a finished request, that can still be queried like a normal one so users don't know it came from the cache.
class CachedRequest : public Request {
public:
CachedRequest(RequestMethod method, std::string_view url, std::string_view name, RequestFlags flags, std::string_view responseData)
: Request(method, url, name, Path(), flags)
{
buffer_.Append(responseData);
}
void Start() override {}
void Join() override {}
bool Done() override { return true; }
bool Failed() const override { return false; }
};
std::string RemoveHttpsIfNeeded(std::string_view url);
} // namespace http