mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 09:35:09 +02:00
211 lines
5.2 KiB
C++
211 lines
5.2 KiB
C++
#include <algorithm>
|
|
|
|
#include "Common/Log.h"
|
|
#include "Common/System/Display.h"
|
|
#include "Common/System/System.h"
|
|
#include "Common/System/Request.h"
|
|
#include "Common/Input/InputState.h"
|
|
#include "Common/Input/KeyCodes.h"
|
|
#include "Common/UI/UIScreen.h"
|
|
#include "Common/UI/Context.h"
|
|
#include "Common/UI/Screen.h"
|
|
#include "Common/UI/Root.h"
|
|
#include "Common/Render/DrawBuffer.h"
|
|
|
|
static constexpr bool ClickDebug = false;
|
|
|
|
UIScreen::UIScreen() : Screen() {
|
|
lastOrientation_ = GetDeviceOrientation();
|
|
}
|
|
|
|
UIScreen::~UIScreen() {
|
|
delete root_;
|
|
}
|
|
|
|
// This is the source of truth for orientation for configuration and rendering.
|
|
DeviceOrientation UIScreen::GetDeviceOrientation() const {
|
|
// TODO: On some platforms, we can do a more sophisticated check.
|
|
return g_display.GetDeviceOrientation();
|
|
}
|
|
|
|
void UIScreen::DoRecreateViews() {
|
|
if (!recreateViews_) {
|
|
return;
|
|
}
|
|
|
|
UI::PersistMap persisted;
|
|
bool persisting = root_ != nullptr;
|
|
if (persisting) {
|
|
root_->PersistData(UI::PERSIST_SAVE, "root", persisted);
|
|
}
|
|
|
|
delete root_;
|
|
root_ = nullptr;
|
|
CreateViews();
|
|
UI::View *defaultView = root_ ? root_->GetDefaultFocusView() : nullptr;
|
|
if (defaultView && defaultView->GetVisibility() == UI::V_VISIBLE) {
|
|
defaultView->SetFocus(UI::FocusFlags::CAUSE_OTHER);
|
|
}
|
|
recreateViews_ = false;
|
|
|
|
if (persisting && root_ != nullptr) {
|
|
root_->PersistData(UI::PERSIST_RESTORE, "root", persisted);
|
|
|
|
// Update layout and refocus so things scroll into view.
|
|
// This is for resizing down, when focused on something now offscreen.
|
|
UI::LayoutViewHierarchy(*screenManager()->getUIContext(), RootMargins(), root_, LayoutMode(), UseImmersiveMode());
|
|
UI::View *focused = UI::GetFocusedView();
|
|
if (focused) {
|
|
root_->SubviewFocused(focused);
|
|
}
|
|
}
|
|
|
|
// NOTE: We also wipe the requester token. It's possible that views were created with the old token, so any pending requests from them must be invalidated.
|
|
WipeRequesterToken();
|
|
}
|
|
|
|
bool UIScreen::touch(const TouchInput &touch) {
|
|
if (ClickDebug && root_ && (touch.flags & TouchInputFlags::DOWN)) {
|
|
INFO_LOG(Log::System, "Touch down!");
|
|
std::vector<UI::View *> views;
|
|
root_->Query(touch.x, touch.y, views);
|
|
for (auto view : views) {
|
|
INFO_LOG(Log::System, "%s", view->DescribeLog().c_str());
|
|
}
|
|
}
|
|
|
|
if (!ignoreInput_ && root_) {
|
|
UI::TouchEvent(touch, root_);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void UIScreen::axis(const AxisInput &axis) {
|
|
if (!ignoreInput_ && root_) {
|
|
UI::AxisEvent(axis, root_);
|
|
}
|
|
}
|
|
|
|
bool UIScreen::key(const KeyInput &key) {
|
|
if (!ignoreInput_ && root_) {
|
|
return UI::KeyEvent(key, root_);
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void UIScreen::update() {
|
|
DeviceOrientation orientation = GetDeviceOrientation();
|
|
if (orientation != lastOrientation_) {
|
|
RecreateViews();
|
|
lastOrientation_ = orientation;
|
|
}
|
|
|
|
DoRecreateViews();
|
|
|
|
if (root_) {
|
|
DialogResult result = UpdateViewHierarchy(root_);
|
|
if (result != DR_NONE) {
|
|
TriggerFinish(result);
|
|
}
|
|
}
|
|
}
|
|
|
|
void UIScreen::deviceLost() {
|
|
if (root_)
|
|
root_->DeviceLost();
|
|
}
|
|
|
|
void UIScreen::deviceRestored(Draw::DrawContext *draw) {
|
|
if (root_)
|
|
root_->DeviceRestored(draw);
|
|
}
|
|
|
|
Bounds UIScreen::GetLayoutBounds(UIContext &dc) const {
|
|
return dc.GetLayoutBounds(LayoutMode(), UseImmersiveMode());
|
|
}
|
|
|
|
ScreenRenderFlags UIScreen::render(ScreenRenderMode mode) {
|
|
DoRecreateViews();
|
|
|
|
UIContext &uiContext = *screenManager()->getUIContext();
|
|
if (root_) {
|
|
UI::LayoutViewHierarchy(uiContext, RootMargins(), root_, LayoutMode(), UseImmersiveMode());
|
|
}
|
|
|
|
uiContext.PushTransform({translation_, scale_, alpha_});
|
|
|
|
uiContext.Begin();
|
|
DrawBackground(uiContext);
|
|
if (root_) {
|
|
root_->Draw(uiContext);
|
|
}
|
|
uiContext.Flush();
|
|
DrawForeground(uiContext);
|
|
uiContext.Flush();
|
|
|
|
uiContext.PopTransform();
|
|
|
|
return ScreenRenderFlags::NONE;
|
|
}
|
|
|
|
TouchInput UIScreen::transformTouch(const TouchInput &touch) {
|
|
TouchInput updated = touch;
|
|
|
|
float x = touch.x - translation_.x;
|
|
float y = touch.y - translation_.y;
|
|
// Scale around the center as the origin.
|
|
updated.x = (x - g_display.dp_xres * 0.5f) / scale_.x + g_display.dp_xres * 0.5f;
|
|
updated.y = (y - g_display.dp_yres * 0.5f) / scale_.y + g_display.dp_yres * 0.5f;
|
|
|
|
return updated;
|
|
}
|
|
|
|
void UIScreen::TriggerFinish(DialogResult result) {
|
|
// From here on, this dialog cannot receive input.
|
|
ignoreInput_ = true;
|
|
screenManager()->finishDialog(this, result);
|
|
}
|
|
|
|
bool UIDialogScreen::key(const KeyInput &key) {
|
|
bool retval = UIScreen::key(key);
|
|
if (!retval && (key.flags & KeyInputFlags::DOWN) && UI::IsEscapeKey(key)) {
|
|
if (finished_) {
|
|
ERROR_LOG(Log::System, "Screen already finished");
|
|
} else if (!firstFrame_) {
|
|
finished_ = true;
|
|
TriggerFinish(DR_BACK);
|
|
UI::PlayUISound(UI::UISound::BACK);
|
|
}
|
|
return true;
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
void UIDialogScreen::sendMessage(UIMessage message, const char *value) {
|
|
Screen *screen = screenManager()->dialogParent(this);
|
|
if (screen) {
|
|
screen->sendMessage(message, value);
|
|
}
|
|
}
|
|
|
|
UIDialogScreen::~UIDialogScreen() {
|
|
System_NotifyUIEvent(UIEventNotification::DIALOG_CLOSED);
|
|
}
|
|
|
|
bool UIScreen::IsOnTop() const {
|
|
return screenManager()->topScreen() == this;
|
|
}
|
|
|
|
void UIScreen::OnBack(UI::EventParams &e) {
|
|
TriggerFinish(DR_BACK);
|
|
}
|
|
|
|
void UIScreen::OnOK(UI::EventParams &e) {
|
|
TriggerFinish(DR_OK);
|
|
}
|
|
|
|
void UIScreen::OnCancel(UI::EventParams &e) {
|
|
TriggerFinish(DR_CANCEL);
|
|
}
|